Select Publications

Journal articles

Hughes R; Zhu L; Bednarz T, 2021, 'Generative Adversarial Networks–Enabled Human–Artificial Intelligence Collaborative Applications for Creative and Design Industries: A Systematic Review of Current Approaches and Trends', Frontiers in Artificial Intelligence, vol. 4,

Hughes R; Scarfe P; Hibbard P; van Dam L, 2018, 'Perception of Object Movement in Virtual Reality', Journal of Vision, vol. 18, pp. 499 - 499,

Kadir SR; Lilja A; Gunn N; Strong C; Hughes RT; Bailey BJ; Rae J; Parton RG; McGhee J, 'Nanoscape, a data-driven 3D real-time interactive virtual cell environment', ,

Conference Papers

Hughes R; Edmond C; Wells L; Glencross M; Zhu L; Bednarz T, 2020, 'EXplainable AI (XAI): An introduction to the XAI landscape with practical examples', in SIGGRAPH Asia 2020 Courses, SA 2020, ACM, presented at SA '20: SIGGRAPH Asia 2020,

Bailey BJ; Lilja A; Strong C; Moline K; Kavallaris M; Hughes RT; McGhee J, 2019, 'Multi-user immersive virtual reality prototype for collaborative visualization of microscopy image data', in Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, ACM Press, presented at The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 14 November 2019 - 16 November 2019,

Hughes R, 2015, 'DAVIS: Density-adaptive Synthetic-vision Based Steering for Virtual Crowds', in Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Paris, France, presented at MIG '15, Paris, France, 16 November 2015 - 18 November 2015,

Hughes R; Ondrej J; Dingliana J, 2014, 'Holonomic collision avoidance for virtual crowds', in SCA '14 Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '14, Copenhagen, Denmark, presented at SCA '14, Copenhagen, Denmark, 21 July 2014 - 23 July 2014,

Conference Posters

Lilja AR; Kadir SR; Hughes RT; Gunn NJ; Strong CW; Bailey BJ; Parton RG; McGhee JB, 2019, 'Nanoscapes: Authentic scales and densities in real-time 3D cinematic visualizations of cellular landscapes', presented at SIGGRAPH Asia 2019 Posters, 17 November 2019 - 20 November 2019,

Hughes RT; Strong C; McGhee J, 2019, 'Vox-Cells: Voxel-based visualization of volume data for enhanced understanding and exploration in Virtual Reality (VR)',

Hughes R, 2013, 'Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans', MIG '13, presented at Rowan Hughes, MIG '13, 07 November 2013 - 09 November 2013


Hughes R, 2014, Sketch-Based Annotation and Authoring of Geometrically Sparse 3D Environments,

Theses / Dissertations

Hughes R, 2016, Modelling Plausible Steering Behaviours for Autonomous Virtual Humans in Complex Environments

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