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Researcher

My Expertise

Game Studies

Gaming Communities

Game Preservation

Podcast Studies

Media and Communications

Keywords

Fields of Research (FoR)

Entertainment and gaming, Interactive media, Media industry studies

Biography

I am a Lecturer in the School of Social Sciences whose teaching primarily revolves around Game Studies. My research focuses on gaming communities, gaming media, and game preservation. 


My Qualifications

Doctor of Philosophy - The University of Sydney | 2021-2025

Bachelor of Arts (Media and Communications) (Honours) - The University of Sydney | 2016-2020

 


My Awards

Best Thesis Award - DiGRA Australia...view more

I am a Lecturer in the School of Social Sciences whose teaching primarily revolves around Game Studies. My research focuses on gaming communities, gaming media, and game preservation. 


My Qualifications

Doctor of Philosophy - The University of Sydney | 2021-2025

Bachelor of Arts (Media and Communications) (Honours) - The University of Sydney | 2016-2020

 


My Awards

Best Thesis Award - DiGRA Australia 2026


My Research Activities

Journal Articles:

  • Stanton, R, & Barkman, C. (Forthcoming). Publisher Presentations as Promotional Paratexts. Games: Research and Practice.
  • Lee, G, & Stanton, R. (Forthcoming). ‘“OUR RAT KING xdd”: The role of emote-humour in constructing cross-platform communities online’. Global Media Journal (Australia).
  • Stanton, R & Johnson, M. R. (2024) ‘“You can’t work for somebody who doesn’t exist”: The decline of institutional games journalism and the rise of independent gaming news’, Games and Culture. https://journals.sagepub.com/doi/full/10.1177/15554120241273332
  • Stanton, R & Johnson, M. R. (2023) ‘Inclusivity and diversity in “Actual Play”: Studying The Adventure Zone’, Journal of Gaming & Virtual Worlds, 15(3), pp. 229–45, https://doi.org/10.1386/jgvw_00080_1

Book Chapters:

  • Stanton, R. (Under Review). Online Entreprecariats: Podcasters, Patreon, and the Precarity of Independent Media. In Godwin, E. S., and Sedgwick, C. (Eds) Enterprising Cultural Economy: changing understanding of creative work and workers in the cultural economy of neoliberalism, precarity and individualism (Under Review with Bloomsbury).
  • Stanton, R. (Forthcoming). ‘Situating Gaming Podcasts: Alternative Media or Ludic Subculture?’ In R. Berry, E. Heywood, T. Bosch, and K. Fox (Eds.) Global Processes In Audio Content Creation. Peter Lang.
  • Johnson, M. R, Stanton, R. (Forthcoming). ‘Casinos, gaming parlours and the globalisation of the escape room’ In S. Atkinson, J. Bucknall, and H. W. Kennedy (Eds.) Routledge Handbook of Immersive Arts & Media. Routledge.
  • Carter, M, Stanton, R, Harrop, M, and Gibbs, M. (2025). ‘The Role of the Dice in Warhammer 40,000: Why Some Players Still Prefer Physical Dice’ In I. Costas Battle (Ed.) Psychgeist of Pop Culture: Warhammer. Play Story Press.

Industry Outputs:

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