Guy Lobwein is a visual artist, academic, and researcher. For over a decade, his work and teaching has focused on the use of digital technologies in contemporary art practice, exploring experimental creative approaches to game engines and virtual reality.
His work, exhibited internationally and nationally, considers the intersections between screen culture, immersion, conflict, and politics. He has received numerous accolades, including the...view more
Guy Lobwein is a visual artist, academic, and researcher. For over a decade, his work and teaching has focused on the use of digital technologies in contemporary art practice, exploring experimental creative approaches to game engines and virtual reality.
His work, exhibited internationally and nationally, considers the intersections between screen culture, immersion, conflict, and politics. He has received numerous accolades, including the Experimental Award at the Brisbane Portrait Prize and the Bryan-Manton Art Prize. His research, which similarly focuses on experimental technologies, utilises game-making tools to create critically reflective experiences. Notably, Guy is the lead virtual reality researcher and artist on Future Stories, an ARC Discovery project that gives young people in long-term hospital care the opportunity to create their own bespoke virtual world.
With this background as a practicing contemporary artist and researcher, his teaching focuses on digital experimentation and interdisciplinary practice. Through blending art theory and studio practice with digital game tools, he endeavours to help students find their own unique voices within the realm of digital art practice.
My Awards
Experimental Artist Award, Brisbane Portrait Prize - 2023
Bryan-Manton Art Prize - 2021
My Research Activities
Balfour, M., Lobwein, G., Trethewie, S., & Goymour, K. -L. (2025, March 6). Future Stories: Co-designing virtual worlds with young people in hospital. In 21st Annual Paediatric Palliative Care Symposium. Novotel Sydney Parramatta.
Balfour, M., Cattoni, J., Sextou, P., Herbert, A., Seear, L., Lobwein, G., . . . Penton, J. (2022). Future stories: co-designing virtual reality (VR) experiences with young people with a serious illness in hospital. Research in Drama Education, 27(4), 458-474. doi:10.1080/13569783.2022.2034496
Lobwein, G. (2023, December 6). Reimagining the Gesamtkunstwerk in the Age of Electronic (Dis)embodiment: Virtual Space Discourses, the 1920s Avant-Garde, and Immersive Contemporary Art. In The Art Association of Australia and New Zealand. Queensland College of Art and Design, Griffith University, Gold Coast (Southport).
Lobwein, G. (2022, November 16). Consuming Conflict: VR and Military Entertainment in Contemporary Art. In HUNAR Art/Conflict. University of Technology Sydney.
Lobwein, G., & McKewen, D. (2024). Expanded Experience: An ‘Artist-Bricoleur’ Approach to Writing VR in Contemporary Art. In Screenwriting for Virtual Reality: Story, Space and Experience (pp. 205-229). Palgrave Macmillan. doi:10.1007/978-3-031-54100-1_9
Mu, M., & Lobwein, G. (n.d.). Journey to Resilience : Feng and the Phoenix Fruit. doi:10.5204/book.eprints.235346
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