Select Publications
Conference Papers
2022, 'Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3491102.3517570
,2022, 'What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3491102.3517432
,2022, 'Designing for Continuous Interaction with Artificial Intelligence Systems', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3491101.3516409
,2021, 'Eyewear 2021 the ForthWorkshop on Eyewear Computing Augmenting Social Situations and Democratizing Tools', in UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, pp. 458 - 461, http://dx.doi.org/10.1145/3460418.3479267
,2021, 'Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions', in UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, pp. 226 - 229, http://dx.doi.org/10.1145/3460418.3479272
,2021, 'Workshop on Technologies to Support Critical Thinking in an Age of Misinformation', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3411763.3441350
,2021, 'A critique of electrodermal activity practices at chi', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3411764.3445370
,2020, 'Using Video Games to Regulate Emotions', in ACM International Conference Proceeding Series, pp. 755 - 759, http://dx.doi.org/10.1145/3441000.3441035
,2020, 'Workshop on detection and design for cognitive biases in people and computing systems', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3334480.3375159
,2020, 'Engaging Participants during Selection Studies in Virtual Reality', in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE, pp. 500 - 509, presented at 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 22 March 2020 - 26 March 2020, http://dx.doi.org/10.1109/vr46266.2020.00071
,2020, 'Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example', in ACM International Conference Proceeding Series, http://dx.doi.org/10.1145/3384657.3385333
,2020, 'Engaging Participants during Selection Studies in Virtual Reality', in Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020, pp. 500 - 509, http://dx.doi.org/10.1109/VR46266.2020.1581291122479
,2020, 'Preliminary Investigation of Across-Body Vibrotactile Pattern for the Design of Affective Furniture', in IEEE Haptics Symposium, HAPTICS, pp. 671 - 676, http://dx.doi.org/10.1109/HAPTICS45997.2020.ras.HAP20.15.f6b89d66
,2019, 'EOG glasses - An eyewear platform for cognitive and social interaction assessments in the wild', in Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2019, http://dx.doi.org/10.1145/3338286.3344418
,2019, 'AI-mediated gaze-based intention recognition for smart eyewear: Opportunities & Challenges', in UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 637 - 642, http://dx.doi.org/10.1145/3341162.3348387
,2019, 'Blink as you Sync - Uncovering eye and nod synchrony in conversation using wearable sensing', in Proceedings - International Symposium on Wearable Computers, ISWC, pp. 66 - 71, http://dx.doi.org/10.1145/3341163.3347736
,2019, 'Capturing contextual morality: Applying game theory on smartphones', in UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 888 - 892, http://dx.doi.org/10.1145/3341162.3344846
,2019, 'Demo: HTTP://Eyewear.pro: An open platform to record and analyze large scale data sets from smart eyewear', in UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 264 - 265, http://dx.doi.org/10.1145/3341162.3343790
,2019, 'Eyewear 2019: Third workshop on eyewear computing - FOcUs: Social interactions', in UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 616 - 618, http://dx.doi.org/10.1145/3341162.3347761
,2019, 'Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output', in UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 661 - 666, http://dx.doi.org/10.1145/3341162.3348392
,2019, 'Continuous alertness assessments: Using EOG glasses to unobtrusively monitor fatigue levels in-the-wild', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3290605.3300694
,2019, 'Haptic collar - vibrotactile feedback around the neck for guidance applications', in ACM International Conference Proceeding Series, http://dx.doi.org/10.1145/3311823.3311840
,2018, 'VRTe Do - The way of the virtual hand', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, http://dx.doi.org/10.1145/3281505.3281578
,2018, 'Reading scheduler: Proactive recommendations to help users cope with their daily reading volume', in ACM International Conference Proceeding Series, pp. 239 - 244, http://dx.doi.org/10.1145/3282894.3282917
,2018, 'Eyewear 2018: Second workshop on eyewear computing', in UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers, pp. 964 - 967, http://dx.doi.org/10.1145/3267305.3274140
,2018, 'From the laboratory into the wild: Eyewear in cognitive-aware system studies', in UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers, pp. 974 - 979, http://dx.doi.org/10.1145/3267305.3274120
,2018, 'Mental state analysis on eyewear', in UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers, pp. 968 - 973, http://dx.doi.org/10.1145/3267305.3274119
,2018, 'Shape memory alloy wire actuators for soft, wearable haptic devices', in Proceedings - International Symposium on Wearable Computers, ISWC, pp. 112 - 119, http://dx.doi.org/10.1145/3267242.3267257
,2018, 'Unobtrusive identification of cognitive states for improved knowledge acquisition', in UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers, pp. 559 - 564, http://dx.doi.org/10.1145/3267305.3267315
,2018, 'Towards enhancing emotional responses to media using auto-calibrating electric muscle stimulation (EMS)', in ACM International Conference Proceeding Series, http://dx.doi.org/10.1145/3174910.3174939
,2017, 'AtmoSphere: Mindfulness over haptic-audio cross modal correspondence', in UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 289 - 292, http://dx.doi.org/10.1145/3123024.3123190
,2017, 'EMS icons: Conveying information by analogy to enhance communication through electrical muscle stimulation', in UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 732 - 739, http://dx.doi.org/10.1145/3123024.3129275
,2017, 'Facial temperature sensing on smart eyewear for affective computing', in UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 209 - 212, http://dx.doi.org/10.1145/3123024.3123084
,2017, 'Nene: An interactive pet device', in UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 89 - 92, http://dx.doi.org/10.1145/3123024.3123156
,2017, 'Wearable aura: An interactive projection on personal space to enhance communication', in UbiComp/ISWC 2017 - Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, pp. 141 - 144, http://dx.doi.org/10.1145/3123024.3123161
,2017, 'CleaVR: Collaborative layout evaluation and assessment in virtual reality', in ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017, http://dx.doi.org/10.1145/3102163.3102186
,2017, 'GazeSphere: Navigating 360-degree-video environments in VR using head rotation and eye gaze', in ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017, http://dx.doi.org/10.1145/3102163.3102183
,2017, 'Facial thermography for attention tracking on smart eyewear: An initial study', in Conference on Human Factors in Computing Systems - Proceedings, pp. 2959 - 2966, http://dx.doi.org/10.1145/3027063.3053243
,2017, 'Seamless multithread films in virtual reality', in TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, pp. 641 - 646, http://dx.doi.org/10.1145/3024969.3025096
,2016, 'Eye blink as an input modality for a responsive adaptable video system', in UbiComp 2016 Adjunct - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 205 - 208, http://dx.doi.org/10.1145/2968219.2971449
,2016, 'Wearable ambient sound display: Embedding information in personal music', in International Symposium on Wearable Computers, Digest of Papers, pp. 58 - 59, http://dx.doi.org/10.1145/2971763.2971789
,2016, 'GazeSim: Simulating foveated rendering using depth in eye gaze for VR', in SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters, http://dx.doi.org/10.1145/2945078.2945153
,2016, 'In the eye of the beholder: The impact of frame rate on human eye blink', in Conference on Human Factors in Computing Systems - Proceedings, pp. 2321 - 2327, http://dx.doi.org/10.1145/2851581.2892449
,2014, 'Collaborative storyboarding through democratization of content production', in ACM International Conference Proceeding Series, http://dx.doi.org/10.1145/2663806.2663875
,Preprints
2023, Hanstreamer: an Open-source Webcam-based Live Data Presentation System, http://arxiv.org/abs/2309.12538v1
,2022, Approaches to Identify Vulnerabilities to Misinformation: A Research Agenda, http://arxiv.org/abs/2210.11647v1
,2022, Current Challenges of Using Wearable Devices for Online Emotion Sensing, http://arxiv.org/abs/2208.05206v1
,2020, Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation (Preprint), http://dx.doi.org/10.2196/preprints.19874
,