Select Publications
Book Chapters
2016, 'Non-Zero Sum Games for Reactive Synthesis', in Lecture Notes in Computer Science, Springer International Publishing, pp. 3 - 23, http://dx.doi.org/10.1007/978-3-319-30000-9_1
,2015, 'Looking at Mean-Payoff Through Foggy Windows', in Lecture Notes in Computer Science, Springer International Publishing, pp. 429 - 445, http://dx.doi.org/10.1007/978-3-319-24953-7_31
,2015, 'Reachability in Succinct One-Counter Games', in Lecture Notes in Computer Science, Springer International Publishing, pp. 37 - 49, http://dx.doi.org/10.1007/978-3-319-24537-9_5
,2015, 'Three Variables Suffice for Real-Time Logic', in Lecture Notes in Computer Science, Springer Berlin Heidelberg, pp. 361 - 374, http://dx.doi.org/10.1007/978-3-662-46678-0_23
,2014, 'Mean-Payoff Games with Partial-Observation', in Lecture Notes in Computer Science, Springer International Publishing, pp. 163 - 175, http://dx.doi.org/10.1007/978-3-319-11439-2_13
,2011, 'LIFO-Search on Digraphs: A Searching Game for Cycle-Rank', in Lecture Notes in Computer Science, Springer Berlin Heidelberg, pp. 217 - 228, http://dx.doi.org/10.1007/978-3-642-22953-4_19
,2006, 'DAG-Width and Parity Games', in Lecture Notes in Computer Science, Springer Berlin Heidelberg, pp. 524 - 536, http://dx.doi.org/10.1007/11672142_43
,2005, 'Complexity Bounds for Regular Games', in Lecture Notes in Computer Science, Springer Berlin Heidelberg, pp. 495 - 506, http://dx.doi.org/10.1007/11549345_43
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