Select Publications
Preprints
, 2026, Applications of Emerging Digital Technologies to Address Health Needs of People with Intellectual Disability: A Scoping Review of the Past Decade, http://dx.doi.org/10.31234/osf.io/5y3ha_v1
, 2026, Co-design and Feasibility Testing of an AI-Based Virtual Reality Application to Prepare People with Intellectual Disability for Healthcare Visits, http://dx.doi.org/10.31234/osf.io/qwa9n_v1
, 2026, Co-design and Feasibility Testing of an AI-Based Virtual Reality Application to Prepare People with Intellectual Disability for Healthcare Visits, http://dx.doi.org/10.31234/osf.io/qwa9n_v2
, 2026, Immersive versus Partially Immersive Virtual Reality for Training Clinical Reasoning and Patient Management in Undergraduate Medical Education, http://dx.doi.org/10.31234/osf.io/8g79t_v1
, 2020, Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects, http://dx.doi.org/10.31234/osf.io/fj5mg
, 2020, Vocational Training in Virtual Environments for People With Neurodevelopmental Disorders: A Systematic Review, http://dx.doi.org/10.31234/osf.io/f89va
, 2019, Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality, http://dx.doi.org/10.31234/osf.io/xerwz
, 2019, Getting Your Game On: Using Virtual Reality to Improve Real Table Tennis Skills, http://dx.doi.org/10.31234/osf.io/aw5gk