Select Publications
Journal articles
2021, 'Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality', Scientific Reports, 11, pp. 12373, http://dx.doi.org/10.1038/s41598-021-89751-x
,2021, 'Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest', Frontiers in Virtual Reality, 2, http://dx.doi.org/10.3389/frvir.2021.582156
,2021, 'Spatial presence depends on ‘coupling’ between body sway and visual motion presented on head-mounted displays (HMDs)', Applied Ergonomics, 92, pp. 103355, http://dx.doi.org/10.1016/j.apergo.2021.103355
,2021, 'Vision impairment provides new insight into self-motion perception', Investigative Ophthalmology and Visual Science, 62, http://dx.doi.org/10.1167/IOVS.62.2.4
,2020, 'Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments', Computers in Human Behavior, 113, pp. 106484, http://dx.doi.org/10.1016/j.chb.2020.106484
,2020, 'A holistic model of low vision care for improving vision-related quality of life', Clinical and Experimental Optometry, 103, pp. 733 - 741, http://dx.doi.org/10.1111/cxo.13054
,2020, 'Virtual Reality Improves Clinical Assessment of the Optic Nerve', Frontiers in Virtual Reality, 1, http://dx.doi.org/10.3389/frvir.2020.00004
,, 2019, 'The 15th Asia-Pacific Conferenceon Vision (APCV), 2019', i-Perception, 10, http://dx.doi.org/10.1177/2041669519877985