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Select Publications
Conference Papers
, 2026, 'From service-oriented computing to metaverse services: A framework for inclusive and immersive learning for neurodivergent students', Rende, Calabria, Italy, presented at 2026 IEEE International Conference on Metaverse Computing, Networking, and Applications, Rende, Calabria, Italy, 07 September 2026 - 10 September 2026
, 2025, 'Filmmaking Education Using Virtual Reality and Generative AI for Real-Time Feedback in Simulated Environments', in Eck U; Lee G; Plopski A; Smith M; Sun Q; Tatzgern M (eds.), Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2025, Institute of Electrical and Electronics Engineers (IEEE), SOUTH KOREA, Daejeon, pp. 708 - 710, presented at 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), SOUTH KOREA, Daejeon, 08 October 2025 - 12 October 2025, http://dx.doi.org/10.1109/ISMAR-Adjunct68609.2025.00151
, 2025, 'Assessing Pupil Light Reflex Metrics in Glaucoma: Insights from a Systematic Review and Meta-Analysis', Salt Lake City, Utah, USA, presented at ARVO Annual Meeting 2025, Salt Lake City, Utah, USA, 04 May 2025
, 2024, 'Exploring the Cognitive Load Effects of Diverse Virtual Reality Interaction Methods in Interactive Educational Platforms', Seattle, USA, presented at 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2024, Seattle, USA, 21 October 2024
, 2024, 'Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories,', Seattle, USA, presented at 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2024, Seattle, USA, 21 October 2024
, 2024, 'A User-Centric Exploration of Axiomatic Explainable AI in Participatory Budgeting', Melbourne, Australia, presented at ACM UbiComp / ISWC 2024, Melbourne, Australia, 19 September 2024
, 2024, 'A Framework for AI-Powered Decision Making in Developing Adaptive e-Learning Systems to Impact Learners' Emotional Responses', in 11th International and the 17th National Conference on E Learning and E Teaching Icelet 2024, http://dx.doi.org/10.1109/ICeLeT62507.2024.10493103
, 2023, 'Mind-Object Control as a New Form of Interaction in Metaverse for Users With Motor Disability', in Mind-Object Control as a New Form of Interaction in Metaverse for Users With Motor Disability, Journal of Biomedical Physics and Engineering, presented at 5th Shiraz International Congress on Mobile Health
, 2023, 'Empowering Education through EERP: A Customizable Educational VR Escape Room Platform', in Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023, pp. 764 - 766, http://dx.doi.org/10.1109/ISMAR-Adjunct60411.2023.00166
Conference Presentations
, 2026, 'Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Frameworks from Cognitive Theories of Learning', presented at ICLTC 2026 — International Cognitive Load Theory Conference 2026, 27 July 2026
, 2024, 'AI system development to support students’ educational and career decision-making', presented at Australian Technology Education Research Conference (ATERC), 09 December 2024
, 2024, 'An AI-based career decision support system for high school students', presented at Annual Australian Association for Research in Education (AARE) Conference, 09 December 2024
, 2024, 'Development of an AI-based Prediction System for University Admission', presented at Annual Australian Association for Research in Education (AARE) Conference, 09 December 2024
, 2024, 'Evaluating the effectiveness of an AI-based career advisor system', presented at Annual Australian Association for Research in Education (AARE) Conference, 09 December 2024
, 2024, 'Predicting UNSW medical school admissions with Artificial Intelligence', presented at Annual Australian Association for Research in Education (AARE) Conference, 09 December 2024
, 2024, 'Delving into Cognitive Load: Virtual Reality Labs versus Physical Environments for Composite Manufacturing in Mechanical Engineering Education', presented at CLT 2024, 03 December 2024
, 2024, 'Delving into Cognitive Load: Virtual Reality Labs versus Physical Environments for Composite Manufacturing in Mechanical Engineering Education', presented at 16th International Cognitive Load Theory Conference 2024, Sydney, Australia, 02 December 2024
, 2024, 'Evaluating Cognitive Load in Virtual Reality vs. Computer Display for PCR Laboratory Training in Medical Science', presented at 16th International Cognitive Load Theory Conference 2024, Sydney, Australia, 02 December 2024
, 2024, 'Effectiveness of a learner-driven chatbot system for Mathematics.', presented at Annual Australian Association for Research in Education (AARE) Conference, Sydney Australia, 02 December 2024 - 16 December 2024
, 2024, 'An overview of cognitive load measurement methods used for evaluation of the usability of different types of interfaces: Cognitive load measurement methods', presented at 16th International Cognitive Load Theory Conference 2024, 02 December 2024
, 2024, 'Evaluating Cognitive Load in Virtual Reality vs. Computer Display for PCR Laboratory Training in Medical Science', presented at 16th International Cognitive Load Theory Conference 2024, 02 December 2024
, 2024, 'An overview of cognitive load measurement methods used for evaluation of the usability of different types of interfaces: Cognitive load measurement methods', presented at International Cognitive Load Theory Conference, Sydney, 25 November 2024
, 2024, 'A Framework for AI-Powered Decision Making in Developing Adaptive e-Learning Systems to Impact Learners' Emotional Responses', presented at 11th International and the 17th National Conference on E-Learning and E-Teaching (ICeLeT), 27 February 2024 - 29 February 2024
, 2019, 'Comparing static content, animation and interactive animation while teaching software through narrative-based e-Learning systems.', presented at 12th International Cognitive Load theory conference, 17 June 2019 - 19 June 2019, http://dx.doi.org/10.26190/unsworks/27363
, 2018, 'The effect of gamification on novice users’ cognitive load while learning software applications via E-learning systems', presented at 11th International cognitive load theory conference 2018, 11 September 2018 - 13 September 2018
, 2017, 'How to decrease cognitive load to facilitate learning software applications', presented at 10th International Cognitive Load Theory conference, Wollongong, NSW, 20 November 2017 - 22 November 2017
Reports
, 2024, A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction
Theses / Dissertations
, 2021, The effect of gamification elements on novice users’ cognitive load while learning software applications via e-learning systems
, 2013, User interface design guidelines to improve the usability of ribbon interfaces for users with less computer literacy
Media
, 2022, What is the Metaverse? – The Inevitable Trend of The Times, https://2ser.com/what-is-the-metaverse-the-inevitable-trend-of-the-times/
Preprints
, 2025, From Service-Oriented Computing to Metaverse Services: A Framework for Inclusive and Immersive Learning for Neurodivergent Students, http://dx.doi.org/10.48550/arXiv.2509.15545
, 2024, Understanding User Preferences in Explainable Artificial Intelligence: A Survey and a Mapping Function Proposal, http://dx.doi.org/10.48550/arxiv.2302.03180
, 2024, A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction, http://dx.doi.org/10.48550/arxiv.2402.11820
, Co-design and Feasibility Testing of an AI-Based Virtual Reality Application to Prepare People with Intellectual Disability for Healthcare Visits, http://dx.doi.org/10.31234/osf.io/qwa9n_v1
, Co-design and Feasibility Testing of an AI-Based Virtual Reality Application to Prepare People with Intellectual Disability for Healthcare Visits, http://dx.doi.org/10.31234/osf.io/qwa9n_v2
Other
, 2018, The effect of gamification elements on learning performance via E-learning systems, Sydney