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Select Publications
Books
, 2026, Metaverse, Generative Ai, and Brain-Computer Interfaces Shaping the Future of the Digital Landscape
, 2014, How to Improve Interface Usability for Novice Users A Reference Guide for Software Developers and Interface Designers, LAP Lambert Academic Publishing
, 2011, Reference of SharePoint 2010 User Guide and Programing, Saaher Engineering Publication
, 2011, Reference of Access 2010, Query and Macro Programing, Saaher Engineering Publication
, 2010, Reference of PowerPoint 2010, Saaher Engineering Publication
, 2009, Reference of Word 2007 and Macro Programming, Saaher Engineering Publication
, 2008, Reference of Excel 2007 and Macro Programming, Saaher Engineering Publication
, 2007, Computer training for Kids, Takhte-Jamshid Publication
Book Chapters
, 2026, 'A Roadmap for Intelligent Metaverse-Based Learning Environments', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 333 - 360, http://dx.doi.org/10.1201/9781003557555-13
, 2026, 'Generative Artifical Intelligence for Education and the Metaverse', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 222 - 256, http://dx.doi.org/10.1201/9781003557555-10
, 2026, 'Generative Artificial Intelligence for Image Synthesis', in Metaverse, Generative AI, and Brain–Computer Interfaces, Taylor & Francis, pp. 257 - 295, http://dx.doi.org/10.1201/9781003557555-11
, 2026, 'Metaverse and Virtual Reality Integration in Computer Science', in Metaverse, Generative AI, and Brain–Computer Interfaces, Taylor & Francis, pp. 83 - 104, http://dx.doi.org/10.1201/9781003557555-5
, 2026, 'Metaverse and Virtual Reality Integration in Electrical Engineering', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 45 - 59, http://dx.doi.org/10.1201/9781003557555-3
, 2026, 'Metaverse and Virtual Reality Integration in Filmmaking Education', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 105 - 128, http://dx.doi.org/10.1201/9781003557555-6
, 2026, 'Metaverse and Virtual Reality Integration in Mechanical Engineering', in Metaverse, Generative AI, and Brain–Computer Interfaces, Taylor & Francis, pp. 26 - 44, http://dx.doi.org/10.1201/9781003557555-2
, 2026, 'Metaverse and Virtual Reality Integration in Medical Science', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 60 - 82, http://dx.doi.org/10.1201/9781003557555-4
, 2026, 'Metaverse-Enabled Virtual Museums', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 129 - 165, http://dx.doi.org/10.1201/9781003557555-7
, 2026, 'Privacy and Ethics in Educational Metaverse Platforms', in Metaverse, Generative AI, and Brain–Computer Interfaces, Taylor & Francis, pp. 200 - 221, http://dx.doi.org/10.1201/9781003557555-9
, 2026, 'The Metaverse and Emerging Technologies', in Metaverse, Generative AI, and Brain–Computer Interfaces, Routledge, pp. 1 - 25, http://dx.doi.org/10.1201/9781003557555-1
, 2026, 'A Roadmap for Intelligent Metaverse‑Based Learning Environments: From Lessons Learned to Practical Frameworks', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 333 - 359, http://dx.doi.org/10.1201/9781003557555-13
, 2026, 'Framework for Real‑Time Robotic Manipulation in the Metaverse Using Digital Twins and Reinforcement Learning', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 166 - 199, http://dx.doi.org/10.1201/9781003557555-8
, 2026, 'Generative Artifical Intelligence for Education and the Metaverse: Intelligent Virtual Instructors, Chatbots, and Recommender Systems', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 222 - 256, http://dx.doi.org/10.1201/9781003557555-10
, 2026, 'Generative Artificial Intelligence for Image Synthesis: Applications in Construction, Architecture, and Metaverse Design', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 257 - 295, http://dx.doi.org/10.1201/9781003557555-11
, 2026, 'Leveraging Brain–Computer Interfaces to Advance Interaction Within the Digital Landscape', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 296 - 332, http://dx.doi.org/10.1201/9781003557555-12
, 2026, 'Metaverse and Virtual Reality Integration in Computer Science: Applications in Programming Education', in Metaverse Generative AI and Brain Computer Interfaces Shaping the Future of the Digital Landscape, pp. 83 - 104, http://dx.doi.org/10.1201/9781003557555-5
, 2026, 'Metaverse and Virtual Reality Integration in Electrical Engineering: Applications in Virtual Laboratories and Training', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 45 - 59, http://dx.doi.org/10.1201/9781003557555-3
, 2026, 'Metaverse and Virtual Reality Integration in Filmmaking Education: Applications in Cinematography and Artificial Intelligence Feedback', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 105 - 128, http://dx.doi.org/10.1201/9781003557555-6
, 2026, 'Metaverse and Virtual Reality Integration in Mechanical Engineering: Applications in Virtual Laboratories and Training', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 26 - 44, http://dx.doi.org/10.1201/9781003557555-2
, 2026, 'Metaverse and Virtual Reality Integration in Medical Science: Applications in Virtual Laboratories and Training', in Metaverse Generative AI and Braincomputer Interfaces Computer Interfaces Shaping the Future of the Digital Landscape, pp. 60 - 82, http://dx.doi.org/10.1201/9781003557555-4
, 2026, 'Metaverse‑Enabled Virtual Museums: A Systematic Review and Empirical Study on Immersive Cultural Heritage Applications', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 129 - 165, http://dx.doi.org/10.1201/9781003557555-7
, 2026, 'Privacy and Ethics in Educational Metaverse Platforms: Risks, Regulations, and Design Strategies', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 200 - 221, http://dx.doi.org/10.1201/9781003557555-9
, 2026, 'The Metaverse and Emerging Technologies: Transforming Education and Beyond', in Metaverse Generative AI and Braincomputer Interfaces Shaping the Future of the Digital Landscape, pp. 1 - 25, http://dx.doi.org/10.1201/9781003557555-1
, 2025, 'How the Metaverse and Brain Computer Interfaces can Revolutionise the Education Industry', in Futureshock: Happenings in Computer Science, Taylor and Francis, pp. 76 - 98
Journal articles
, 2026, 'Validity of Eye-Tracking Measures in Immersive Virtual Reality: Using Cognitive Theories of Learning', Educational Psychology Review, 38, http://dx.doi.org/10.1007/s10648-026-10186-9
, 2026, 'Cognitive Load Measurement Methods for Usability Testing: A Critical Analysis and Framework for Interface Evaluation', Human Factors, 68, pp. 859 - 912, http://dx.doi.org/10.1177/00187208261427867
, 2026, 'Co-Design and Feasibility Testing of an AI-Based Virtual Reality Application to Prepare People With Intellectual Disability for Healthcare Visits', Journal of Applied Research in Intellectual Disabilities, 39, http://dx.doi.org/10.1111/jar.70219
, 2025, 'Virtual Reality and Digital Twins for Mechanical Engineering Lab Education: Applications in Composite Manufacturing', Education Sciences, 15, http://dx.doi.org/10.3390/educsci15111519
, 2025, 'Understanding User Preferences in Explainable Artificial Intelligence: A Mapping Function Proposal', ACM Transactions on Intelligent Systems and Technology, 16, http://dx.doi.org/10.1145/3733837
, 2025, 'Optimising Contract Interpretations with Large Language Models: A Comparative Evaluation of a Vector Database-Powered Chatbot vs. ChatGPT', Buildings, 15, http://dx.doi.org/10.3390/buildings15071144
, 2024, 'Toward an artificial intelligence-based decision framework for developing adaptive e-learning systems to impact learners’ emotions', Interactive Learning Environments, 32, pp. 3665 - 3685, http://dx.doi.org/10.1080/10494820.2023.2188398
, 2022, 'Increasing learner interactions with E-learning systems can either decrease or increase cognitive load depending on the nature of the interaction', L’Année psychologique/Topics in Cognitive Psychology, 122, pp. 405 - 437, http://dx.doi.org/10.3917/anpsy1.223.0405
, 2022, 'Increasing learner interactions with E-learning systems can either decrease or increase cognitive load depending on the nature of the interaction', L’Année psychologique, Vol. 122, pp. 405 - 437, http://dx.doi.org/10.3917/e.anpsy1.223.0405
, 2022, 'Cognitive-based methods to facilitate learning of software applications via E-learning systems', Cogent Education, 9, pp. 2082085, http://dx.doi.org/10.1080/2331186X.2022.2082085
, 2021, 'The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications', Educational Technology Research and Development, 69, pp. 2451 - 2473, http://dx.doi.org/10.1007/s11423-021-10024-5
, 2017, 'Speech pronunciation practice system for speech-impaired children: a systematic review of impacts and functionality', Universal Access in the Information Society: international journal, 16, http://dx.doi.org/10.1007/s10209-017-0573-5
, 2016, 'Gamification solutions to enhance software user engagement ‐ A systematic review', International Journal of Human‐Computer Interaction, http://dx.doi.org/10.1080/10447318.2016.1183330
, 2014, 'An investigation on Ribbon interface design guidelines for people with less computer literacy', Computer Standards and Interfaces, 36, pp. 808 - 820, http://dx.doi.org/10.1016/j.csi.2014.01.006
, 2014, 'An investigation on the use of expert systems in developing web-based fitness exercise plan generator', International Review on Computers and Software, 9, pp. 1442 - 1448, http://dx.doi.org/10.15866/irecos.v9i8.2951
, 2014, 'Increasing Microsoft Office Usability for Middle-Aged and Elder Users with Less Computer Literacy', Journal of Industrial and Intelligent Information, 2, pp. 56 - 62, http://dx.doi.org/10.12720/jiii.2.1.56-62
, 2013, 'A review on user interface design principles to increase software usability for users with less computer literacy', Journal of Computer Science, 9, pp. 1443 - 1450, http://dx.doi.org/10.3844/jcssp.2013.1443.1450