Select Publications
Books
2014, How to Improve Interface Usability for Novice Users A Reference Guide for Software Developers and Interface Designers, LAP Lambert Academic Publishing
,2011, Reference of SharePoint 2010 User Guide and Programing, Saaher Engineering Publication
,2011, Reference of Access 2010, Query and Macro Programing, Saaher Engineering Publication
,2010, Reference of PowerPoint 2010, Saaher Engineering Publication
,2009, Reference of Word 2007 and Macro Programming, Saaher Engineering Publication
,2008, Reference of Excel 2007 and Macro Programming, Saaher Engineering Publication
,2007, Computer training for Kids, Takhte-Jamshid Publication
,Journal articles
2024, 'Toward an artificial intelligence-based decision framework for developing adaptive e-learning systems to impact learners’ emotions', Interactive Learning Environments, 32, pp. 3665 - 3685, http://dx.doi.org/10.1080/10494820.2023.2188398
,2022, 'Increasing learner interactions with E-learning systems can either decrease or increase cognitive load depending on the nature of the interaction', L’Année psychologique/Topics in Cognitive Psychology, 122, pp. 405 - 437, http://dx.doi.org/10.3917/anpsy1.223.0405
,2022, 'Cognitive-based methods to facilitate learning of software applications via E-learning systems', Cogent Education, 9, pp. 2082085, http://dx.doi.org/10.1080/2331186X.2022.2082085
,2021, 'The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications', Educational Technology Research and Development, 69, pp. 2451 - 2473, http://dx.doi.org/10.1007/s11423-021-10024-5
,2017, 'Speech pronunciation practice system for speech-impaired children: a systematic review of impacts and functionality', Universal Access in the Information Society: international journal, 16, http://dx.doi.org/10.1007/s10209-017-0573-5
,2016, 'Gamification solutions to enhance software user engagement ‐ A systematic review', International Journal of Human‐Computer Interaction
,2014, 'An investigation on Ribbon interface design guidelines for people with less computer literacy', Computer Standards and Interfaces, 36, pp. 808 - 820, http://dx.doi.org/10.1016/j.csi.2014.01.006
,2014, 'An investigation on the use of expert systems in developing web-based fitness exercise plan generator', International Review on Computers and Software, 9, pp. 1442 - 1448, http://dx.doi.org/10.15866/irecos.v9i8.2951
,2014, 'Increasing Microsoft Office Usability for Middle-Aged and Elder Users with Less Computer Literacy', Journal of Industrial and Intelligent Information, 2, pp. 56 - 62, http://dx.doi.org/10.12720/jiii.2.1.56-62
,2013, 'A review on user interface design principles to increase software usability for users with less computer literacy', Journal of Computer Science, 9, pp. 1443 - 1450, http://dx.doi.org/10.3844/jcssp.2013.1443.1450
,Conference Papers
2024, 'Delving into Cognitive Load: Virtual Reality Labs versus Physical Environments for Composite Manufacturing in Mechanical Engineering Education', Sydney, Australia, presented at 16th International Cognitive Load Theory Conference 2024, Sydney, Australia, 02 December 2024
,2024, 'Evaluating Cognitive Load in Virtual Reality vs. Computer Display for PCR Laboratory Training in Medical Science', Sydney, Australia, presented at 16th International Cognitive Load Theory Conference 2024, Sydney, Australia, 02 December 2024
,2024, 'An An overview of cognitive load measurement methods used for evaluation of the usability of different types of interfaces: Cognitive load measurement methods', Sydney, presented at International Cognitive Load Theory Conference, Sydney, 25 November 2024
,2024, 'Exploring the Cognitive Load Effects of Diverse Virtual Reality Interaction Methods in Interactive Educational Platforms', Seattle, USA, presented at 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2024, Seattle, USA, 21 October 2024
,2024, 'Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories,', Seattle, USA, presented at 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2024, Seattle, USA, 21 October 2024
,2024, 'A User-Centric Exploration of Axiomatic Explainable AI in Participatory Budgeting', Melbourne, Australia, presented at ACM UbiComp / ISWC 2024, Melbourne, Australia, 19 September 2024
,2024, 'A Framework for AI-Powered Decision Making in Developing Adaptive e-Learning Systems to Impact Learners' Emotional Responses', in 11th International and the 17th National Conference on E-Learning and E-Teaching, ICeLeT 2024, http://dx.doi.org/10.1109/ICeLeT62507.2024.10493103
,2023, 'Empowering Education through EERP: A Customizable Educational VR Escape Room Platform', in Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023, pp. 764 - 766, http://dx.doi.org/10.1109/ISMAR-Adjunct60411.2023.00166
,Conference Presentations
2024, 'Effectiveness of a learner-driven chatbot system for Mathematics.', presented at Annual Australian Association for Research in Education (AARE) Conference, Sydney Australia, 02 December 2024 - 16 December 2024
,2019, 'Comparing static content, animation and interactive animation while teaching software through narrative-based e-Learning systems.', presented at 12th International Cognitive Load theory conference, 17 June 2019 - 19 June 2019, http://dx.doi.org/10.26190/unsworks/27363
,2018, 'The effect of gamification on novice users’ cognitive load while learning software applications via E-learning systems', presented at 11th International cognitive load theory conference 2018, 11 September 2018 - 13 September 2018
,2017, 'How to decrease cognitive load to facilitate learning software applications', presented at 10th International Cognitive Load Theory conference, Wollongong, NSW, 20 November 2017 - 22 November 2017
,Conference Abstracts
2023, 'Mind-Object Control as a New Form of Interaction in Metaverse for Users With Motor Disability', in Mind-Object Control as a New Form of Interaction in Metaverse for Users With Motor Disability, Journal of Biomedical Physics and Engineering, Vol. 13, presented at 5th Shiraz International Congress on Mobile Health
,Reports
2024, A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction
,Theses / Dissertations
2021, The effect of gamification elements on novice users’ cognitive load while learning software applications via e-learning systems
,2013, User interface design guidelines to improve the usability of ribbon interfaces for users with less computer literacy
,Media
2022, What is the Metaverse? – The Inevitable Trend of The Times, https://2ser.com/what-is-the-metaverse-the-inevitable-trend-of-the-times/
,Preprints
2024, A critical analysis of cognitive load measurement methods for evaluating the usability of different types of interfaces: guidelines and framework for Human-Computer Interaction, http://dx.doi.org/10.48550/arxiv.2402.11820
,Other
2018, The effect of gamification elements on learning performance via E-learning systems, Sydney
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