My Expertise
Educational Technologies, Metaverse, Virtual / Augmented Reality, Serious Games, Gamification, E-Learning Systems, and User Interface Design for Users with disability.
Keywords
Fields of Research (FoR)
Virtual and mixed reality, Serious games, Learning, motivation and emotion, Computer-Human Interaction, Software Engineering, Virtual Reality and Related SimulationSEO tags
Biography
Ali Darejeh has a Ph.D. in computer science and engineering from the University of New South Wales (UNSW) and he is currently working as a lecturer and computer science researcher in the field of Human-Computer Interaction at UNSW. He has over 10 years of teaching, research, and industry experience and frequently publishes in high-rank journals. His major research interests are educational technologies including virtual/augmented reality,...view more
Ali Darejeh has a Ph.D. in computer science and engineering from the University of New South Wales (UNSW) and he is currently working as a lecturer and computer science researcher in the field of Human-Computer Interaction at UNSW. He has over 10 years of teaching, research, and industry experience and frequently publishes in high-rank journals. His major research interests are educational technologies including virtual/augmented reality, serious games, gamification, e-learning systems, and user interface design for users with limited computer literacy. Ali conducts interdisciplinary research focusing on integrating new technologies and techniques such as augmented reality, virtual reality, and gamification with psychological and educational theories such as cognitive load, self-determination, and constructivism in order to design software for people with special needs and eLearning platforms that can increase users’ motivation and learning performance. Other than academic degrees and research experiences, Ali has years of industrial experience as a UX researcher and gamification designer in different industries such as oil and gas, medical, finance, and insurance. In addition, he is the founder of Research Tech Software Solution and Degree game studio, which focuses on developing game-based learning platforms, and innovative mobile apps.
My Grants
- Property Dollar gamification solution industry grant è $5,000
- Using Virtual Reality to Prepare People with Intellectual Disability for Healthcare Interactions è $20,000
- Infrastructure grantè$200,000
My Qualifications
Ph.D. in Computer science in the field of human-computer-interaction from the University of New South Wales.
My Awards
- CSE fund to work on the application of virtual and augmented reality for running online classes.
- Best presentation award in CSE research symposium 2018, Awarded by School of computer science, UNSW.
My Research Activities
A virtual reality-based e-learning platform to increase the students' engagement in the classroom and decrease their cognitive load. It's a Metaverse world that enables students to learn programming in a gamified environment.
My Research Supervision
Supervision keywords
Areas of supervision
Virtual / Augmented Reality, Serious Games, Metaverse, Serious Games, Gamification, Educational Technologies, E-Learning Systems, and User Interface Design
Currently supervising
Student Name |
Degree |
Project |
Maryam Hashemi |
PhD |
A User-Centric Exploration of Axiomatic Explainable AI in Participatory Budgeting |
Xiaohan Ji |
Masters |
Application of virtual reality in medical science simulations |
Tianxing Xu |
Masters |
Application of virtual reality in virtual museum and learning history |
Neelam Samachar |
Honours |
The effect of virtual reality (VR) on university students learning performance in Electrical Engineering |
Rovielyn Espiritu |
Honours |
The effectiveness of VR in simulation-based learning in Electrical Engineering |
Dyllanson So |
Honours |
Comparing the Effectiveness of Two Novel BCI Communication Methods: A Pre-Defined Sentence/Emoji System and a BCI-operated Chat Wheel |
Colby Rehn |
Honours |
Developing a BCI application for VR to improve people’s motor imagery usage |
Luke O'Malley |
Honours |
Using generative AI for career selection guidance |
Jacqueline Chen |
Honours |
Comparative Analysis between Virtual Reality and Physical Laboratories |
Eliza Lee |
Honours |
Effectiveness of Dynamic VR-simulated Prototypes for Product Usability Testing |
Dylan Ngo |
Honours |
Painting Application using BCI for disabled individuals |
Sudaksh Tiwari |
Honours |
Comparative Analysis of Virtual Reality-Based and Physical Laboratory Equipment in Enhancing Learning Outcomes in Electrical Engineering Education |
Michael Shi |
Honours |
Using generative AI to predict HDR admission success |
Nemat Bhullar |
Honours |
Using generative AI to predict medical science major admission success |
Karen Tran |
Honours |
Development of an Artificial Intelligence System for HSC Course Selection Guidance |
Stephen Bletsas |
Honours |
Effectiveness of User-Driven Chatbot Learning Systems in Enhancing Academic Performance and Motivation in High-School Students |
Rubin Roy |
Honours |
Comparing ai career support with traditional career tools for high school graduates |
Winnie Zhang |
Honours |
Towards the Expansion of Note-Taking and Documentation Tools into More Visual and Intuitive Interfaces |
Nur Nabihah Mohamad Shahizan |
Honours |
A virtual reality (VR)-based learning environment for teaching fundamentals of programming / robotics (Effects on cognitive load / motivation) |
Benedict Pamittan |
Honours |
Application of generative AI in travel planning application |
My Teaching
- Computer Graphics course
- Human-computer interaction course
- Engineering Design and Professional Practice
- Software engineering course
- Database, Spreadsheet, & Web design course
- Ethics and management course
- Software project course