Researcher

My Expertise

Educational Technologies, Metaverse, Virtual / Augmented Reality, Serious Games, Gamification, E-Learning Systems, and User Interface Design for Users with disability.

Keywords

Fields of Research (FoR)

Virtual and mixed reality, Serious games, Learning, motivation and emotion, Computer-Human Interaction, Software Engineering, Virtual Reality and Related Simulation

SEO tags

Biography

Ali Darejeh has a Ph.D. in computer science and engineering from the University of New South Wales (UNSW) and he is currently working as a lecturer and computer science researcher in the field of Human-Computer Interaction at UNSW. He has over 10 years of teaching, research, and industry experience and frequently publishes in high-rank journals. His major research interests are educational technologies including virtual/augmented reality,...view more

Ali Darejeh has a Ph.D. in computer science and engineering from the University of New South Wales (UNSW) and he is currently working as a lecturer and computer science researcher in the field of Human-Computer Interaction at UNSW. He has over 10 years of teaching, research, and industry experience and frequently publishes in high-rank journals. His major research interests are educational technologies including virtual/augmented reality, serious games, gamification, e-learning systems, and user interface design for users with limited computer literacy. Ali conducts interdisciplinary research focusing on integrating new technologies and techniques such as augmented reality, virtual reality, and gamification with psychological and educational theories such as cognitive load, self-determination, and constructivism in order to design software for people with special needs and eLearning platforms that can increase users’ motivation and learning performance. Other than academic degrees and research experiences, Ali has years of industrial experience as a UX researcher and gamification designer in different industries such as oil and gas, medical, finance, and insurance. In addition, he is the founder of Research Tech Software Solution and Degree game studio, which focuses on developing game-based learning platforms, and innovative mobile apps.


My Grants

  • Property Dollar gamification solution industry grant è $5,000
  • Using Virtual Reality to Prepare People with Intellectual Disability for Healthcare Interactions è $20,000
  • Infrastructure grantè$200,000

My Qualifications

Ph.D. in Computer science in the field of human-computer-interaction from the University of New South Wales.


My Awards

  • CSE fund to work on the application of virtual and augmented reality for running online classes.
  • Best presentation award in CSE research symposium 2018, Awarded by School of computer science, UNSW.

My Research Activities

A virtual reality-based e-learning platform to increase the students' engagement in the classroom and decrease their cognitive load. It's a Metaverse world that enables students to learn programming in a gamified environment.


My Research Supervision


Supervision keywords


Areas of supervision

Virtual / Augmented Reality, Serious Games, Metaverse, Serious Games, Gamification, Educational Technologies, E-Learning Systems, and User Interface Design


Currently supervising

 

Student Name

Degree

Project

Maryam Hashemi

PhD

A User-Centric Exploration of Axiomatic Explainable AI in Participatory Budgeting

Xiaohan Ji

Masters

Application of virtual reality in medical science simulations

Tianxing Xu

Masters

Application of virtual reality in virtual museum and learning history

Neelam Samachar

Honours

The effect of virtual reality (VR) on university students learning performance in Electrical Engineering

Rovielyn Espiritu

Honours

The effectiveness of VR in simulation-based learning in Electrical Engineering

Dyllanson So

Honours

Comparing the Effectiveness of Two Novel BCI Communication Methods: A Pre-Defined Sentence/Emoji System and a BCI-operated Chat Wheel

Colby Rehn

Honours

Developing a BCI application for VR to improve people’s motor imagery usage

Luke O'Malley

Honours

Using generative AI for career selection guidance

Jacqueline Chen

Honours

Comparative Analysis between Virtual Reality and Physical Laboratories

Eliza Lee

Honours

Effectiveness of Dynamic VR-simulated Prototypes for Product Usability Testing

Dylan Ngo

Honours

Painting Application using BCI for disabled individuals

Sudaksh Tiwari

Honours

Comparative Analysis of Virtual Reality-Based and Physical Laboratory Equipment in Enhancing Learning Outcomes in Electrical Engineering Education

Michael Shi

Honours

Using generative AI to predict HDR admission success

Nemat Bhullar

Honours

Using generative AI to predict medical science major admission success

Karen Tran

Honours

Development of an Artificial Intelligence System for HSC Course Selection Guidance

Stephen Bletsas

Honours

Effectiveness of User-Driven Chatbot Learning Systems in Enhancing Academic Performance and Motivation in High-School Students

Rubin Roy

Honours

Comparing ai career support with traditional career tools for high school graduates

Winnie Zhang

Honours

Towards the Expansion of Note-Taking and Documentation Tools into More Visual and Intuitive Interfaces

Nur Nabihah Mohamad Shahizan

Honours

A virtual reality (VR)-based learning environment for teaching fundamentals of programming / robotics (Effects on cognitive load / motivation)

Benedict Pamittan

Honours

Application of generative AI in travel planning application


My Teaching

  • Computer Graphics course
  • Human-computer interaction course
  • Engineering Design and Professional Practice
  • Software engineering course
  • Database, Spreadsheet, & Web design course
  • Ethics and management course
  • Software project course
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