Select Publications
Conference Papers
2023, 'Artificial Agents Inspired by Human Motivation Psychology for Teamwork in Hazardous Environments', in IJCAI International Joint Conference on Artificial Intelligence, pp. 12 - 19, http://dx.doi.org/10.24963/ijcai.2023/2
,2021, 'Interaction-Based Trust Evaluation in a Team of Agents Using a Determination of Trust Model', in 2021 IEEE Symposium Series on Computational Intelligence (SSCI), IEEE, Orlando, FL, USA, pp. 1 - 9, presented at 2021 IEEE Symposium Series on Computational Intelligence (SSCI), Orlando, FL, USA, 05 December 2021, http://dx.doi.org/10.1109/SSCI50451.2021.9659848
,2021, 'Task Allocation in Multi-Agent Systems with Grammar-Based Evolution', in Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents, IVA 2021, Association for Computing Machinery (ACM), Japan, pp. 175 - 182, presented at International Conference on Intelligent Virtual Agents, IVA 2021, Japan, 14 September 2021 - 17 September 2021, http://dx.doi.org/10.1145/3472306.3478337
,2021, 'Subject and Activity-wise Performance for Activity Independent Person Recognition', in 2021 IEEE Symposium Series on Computational Intelligence, SSCI 2021 - Proceedings, http://dx.doi.org/10.1109/SSCI50451.2021.9660017
,2021, 'Interaction-Based Trust Evaluation in a Team of Agents Using a Determination of Trust Model', Orlando, Florida, USA, presented at IEEE Symposium Series on Computational Intelligence, Orlando, Florida, USA
,2020, 'Towards Potential of N-back Task as Protocol and EEGNet for the EEG-based Biometric', in 2020 IEEE Symposium Series on Computational Intelligence, SSCI 2020, pp. 1718 - 1724, http://dx.doi.org/10.1109/SSCI47803.2020.9308487
,2020, 'Activity-Independent Person Identification Based on Daily Activities Using Wearable Sensors', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 383 - 394, http://dx.doi.org/10.1007/978-3-030-64984-5_30
,2020, 'Analysis and Prediction of Player Population Changes in Digital Games During the COVID-19 Pandemic', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 458 - 469, http://dx.doi.org/10.1007/978-3-030-64984-5_36
,2019, 'Mental Workload Classification Using Short Duration EEG Data: An Ensemble Approach Based on Individual Channels', in 2019 IEEE Symposium Series on Computational Intelligence, SSCI 2019, pp. 393 - 398, http://dx.doi.org/10.1109/SSCI44817.2019.9003141
,2019, 'Heart Rate and Breathing Variability for Virtual Reality Game Play', in 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, http://dx.doi.org/10.1109/SeGAH.2019.8882434
,2019, 'Prosthetic Rehabilitation Training in Virtual Reality', in 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, http://dx.doi.org/10.1109/SeGAH.2019.8882455
,2019, 'Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach', in IEEE Conference on Games, London, UK, presented at IEEE Conference on Games, London, UK
,2018, 'Wearable sensors for recognizing individuals undertaking daily activities', in Proceedings - International Symposium on Wearable Computers, ISWC, pp. 64 - 67, http://dx.doi.org/10.1145/3267242.3267245
,2018, 'Automatic Synthesis of Swarm Behavioural Rules from their Atomic Components', in Aguirre H (ed.), GECCO 2018 - Proceedings of the 2018 Genetic and Evolutionary Computation Conference, Association for Computing Machinery (ACM), Kyoto Japan, pp. 133 - 140, presented at GECCO 2018, Kyoto Japan, - , http://dx.doi.org/10.1145/3205455.3205546
,2017, 'Curriculum optimisation via evolutionary computation, for a neural learner robust to categorical adversarial samples', in Defence Technology - Japan (ACDT), 2017 Fourth Asian Conference on, IEEE Xplore, Tokyo, pp. 1 - 6, presented at The 4th Asian Conference on Defence Technology, Tokyo, 29 November 2017 - 01 December 2017, http://dx.doi.org/10.1109/ACDTJ.2017.8259585
,2017, 'Precision of control as a function of control scheme: Implications for serious exertion games from a Flow perspective', Perth Australia, presented at 2017 IEEE 5th International Conference on Serious Games and Applications for Health, Perth Australia, 02 April 2017 - 04 April 2017, http://dx.doi.org/10.1109/SeGAH.2017.7939274
,2017, 'Machine Education - the way forward for achieving trust-enabled machine agents', USA, presented at NIPS’17 Workshop on Teaching Machines, Robots, and Humans, USA, -
,2016, 'What cost teamwork: Quantifying situational awareness and computational requirements in a proto-team via multi-objective evolution', in 2016 IEEE Congress on Evolutionary Computation, CEC 2016, pp. 3525 - 3532, http://dx.doi.org/10.1109/CEC.2016.7744236
,2016, 'A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental health', in 2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016, IEEE, Orlando, FL, USA, presented at 2016 IEEE International Conference, Orlando, FL, USA, 11 May 2016 - 13 May 2016, http://dx.doi.org/10.1109/SeGAH.2016.7586257
,2016, 'On Deriving a Relationship Between Complexity and Fidelity in Rule Based Multi-agent Systems', Springer Nature, pp. 223 - 235, http://dx.doi.org/10.1007/978-3-319-49049-6_16
,2015, 'Analysing Truck-Trailer-Flatrack Mix for a Given Road Network with Known Supply and Demand', in Weber T; McPhee MJ; Anderssen RS (eds.), Proceedings - 21st International Congress on Modelling and Simulation, MODSIM 2015, MODELLING & SIMULATION SOC AUSTRALIA & NEW ZEALAND INC, Gold Coast, Australia, pp. 910 - 916, presented at 21st International Congress on Modelling and Simulation, Gold Coast, Australia, 29 November 2015 - 04 December 2015, http://www.mssanz.org.au/modsim2015/D5/lakshika.pdf
,2015, 'Evolving high fidelity low complexity sheepdog herding simulations using a machine learner fitness function surrogate for human judgement', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 330 - 342, http://dx.doi.org/10.1007/978-3-319-26350-2_29
,2013, 'Co-evolving Semi-competitive Interactions of Sheepdog Herding Behaviors Utilizing a Simple Rule-based Multi Agent Framework', in Proceedings of 2013 IEEE Symposium on Artificial Life, presented at 2013 IEEE Symposium on Artificial Life (ALIFE), 16 April 2013 - 19 April 2013
,2013, 'Co-evolving semi-competitive interactions of sheepdog herding behaviors utilizing a simple rule-based multi agent framework.', in ALIFE, IEEE, pp. 82 - 89, https://ieeexplore.ieee.org/xpl/conhome/6588671/proceeding
,2012, 'Fidelity and complexity of standing group conversation simulations: a framework for the evolution of Multi Agent Systems through bootstrapping human aesthetic judgments', in Evolutionary Computation (CEC), 2012 IEEE Congress on, IEEE Press, USA, pp. 8 pp., presented at 2012 IEEE Congress on Evolutionary Computation (CEC), Brisbane, QLD, 10 June 2012 - 15 June 2012, http://dx.doi.org/10.1109/CEC.2012.6256473
,2008, 'AOnesC: An aspect-oriented extension to nesC', in Proceedings of New Technologies, Mobility and Security Conference and Workshops, NTMS 2008, http://dx.doi.org/10.1109/NTMS.2008.ECP.24
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