Select Publications
Books
2018, Compassionate design: How to design for advanced dementia – A toolkit for designers, Cardiff Metropolitan Press, Cardiff
,Book Chapters
2024, 'Psychosocial design and engagement at The Big Anxiety festivals', in Design for Dementia, Mental Health and Wellbeing, Routledge, pp. 97 - 108, http://dx.doi.org/10.4324/9781003318262-9
,2023, 'Arts engagement: Experiences to support wellbeing and inform understanding of lived experience', in Crawford P (ed.), Encyclopaedia of the health humanities
,2022, 'Cultivating empathy through VR engagements with lived experience', in Clarke L; Kelomees R (ed.), [re|dis]connection Interactive Storytelling Art, ETC Press, Pittsburgh, pp. 91 - 108, http://dx.doi.org/10.1184/R1/21565380.v1
,2022, 'The Visit: A collaborative confabulation', in Bennett J (ed.), The Big Anxiety: Taking Care of Mental Health in Times of Crisis, Bloomsbury Academic, London & New York, pp. 80 - 89, https://www.bloomsbury.com/au/big-anxiety-9781350297791/
,2021, 'Project-based Participatory Practice and Research: Reflections on Being ‘in the Field’', in Vear C (ed.), The Routledge International Handbook of Practice-Based Research, Routledge - Taylor and Francis Group, London, https://www.routledge.com/The-Routledge-International-Handbook-of-Practice-Based-Research/Vear/p/book/9780367341435
,2021, 'Project-based participatory practice and research', in The Routledge International Handbook of Practice-Based Research, Routledge, pp. 677 - 683, http://dx.doi.org/10.4324/9780429324154-54
,2021, 'An immersive art-based approach to engaging with the embodied, sensory and affective experience of living with dementia', in Dementia Lab 2021: Supporting ability through design, Springer, Switzerland, pp. 95 - 104, http://dx.doi.org/10.1007/978-3-030-70293-9_8
,2020, 'Connecting with and through art', in Mateus-Berr R; Gruber LV (ed.), Arts & Dementia. Interdisciplinary Perspectives, De Gruyter Edition Angewandte, Vienna, pp. 326 - 339
,2020, 'Framing in Context', in Brankaert R; Kenning G (ed.), Human–Computer Interaction Series, Springer International Publishing, pp. 1 - 14, http://dx.doi.org/10.1007/978-3-030-32835-1_1
,2020, 'Reciprocal Design', in Brankaert R; Kenning G (ed.), Human–Computer Interaction Series, Springer International Publishing, pp. 17 - 32, http://dx.doi.org/10.1007/978-3-030-32835-1_2
,2020, 'Where from and Where Next?—HCI and Design in the Context of Dementia', in Brankaert R; Kenning G (ed.), Human–Computer Interaction Series, Springer International Publishing, pp. 349 - 355, http://dx.doi.org/10.1007/978-3-030-32835-1_22
,2019, 'Crafting wellbeing: Using digital technologies to support co-designed lace-making processes', in Toeters M (ed.), Unfolding Fashion Tech Pioneers of Bright Futures, Onomatopee, Netherlands, pp. 86 - 90
,2019, 'Improvisation and Reciprocal Design: Soundplay for Dementia', in Dementia Lab 2019 : making design work : engaging with dementia in context : 4th Conference, D-Lab 2019, Eindhoven, The Netherlands, October 21-22, 2019, Proceedings, pp. 82 - 91, http://dx.doi.org/10.1007/978-3-030-33540-3_8
,2019, 'Designing for well-being in late stage dementia.', in Coles R; Costa S; Watson S (ed.), Pathways to Well-Being in Design Examples from the Arts, Humanities and the Built Environment, Routledge, London
,2018, 'Knitting and crochet as experiment: Exploring social and material practices of computation and craft', in Luckman S; Thomas N (ed.), Craft Economies, Bloomsbury, London, pp. 187-197 - 187-197
,Edited Books
Brankaert R; Kenning G; Kenning G, (eds.), 2020, HCI and Design in the Context of Dementia, Springer, http://dx.doi.org/10.1007/978-3-030-32835-1
Griffith S; Carruthers K; Bliemel M; Carruthers K; Bliemel M; Whitton D; Dube M; Matthews J; Witteveen L; Larenstein V; Lie R; Kenning G; De Lorenzo C; Ashburn E; Kälviäinen M; lofthouse V; Kuzmina K; Bohemia E; Kueh C; Thom R; Wechsler J; Reed G; o'connor A; Roos G; Sadowska N; Laffy D; Dong E; Tregloan K; Wise K; Fountain W; Spicer P; Prescott S; Blackwell J, (eds.), 2018, Visual tools for developing student capacity for cross-disciplinary collaboration, innovation and entrepreneurship, Common Ground Research Networks, Champaign Illinois, http://dx.doi.org/10.18848/978-1-86335-117-1/CGP
Journal articles
2024, 'A 10-week intergenerational program bringing together community-living older adults and preschool children (INTERACTION): a pilot feasibility non-randomised clinical trial', Pilot and Feasibility Studies, 10, pp. 37, http://dx.doi.org/10.1186/s40814-024-01446-y
,2024, 'Connecting Us Back to Ourselves: Aesthetic Experience as a Means to Growth after Trauma', Social Sciences, 13, http://dx.doi.org/10.3390/socsci13010020
,2024, 'Looking out across the front yard: aboriginal peoples’ views of frailty in the community–A qualitative study', Ethnicity and Health, 29, pp. 987 - 1007, http://dx.doi.org/10.1080/13557858.2024.2402527
,2023, 'Therapeutic aspects of Connection to Country and cultural landscapes among Aboriginal peoples from the Stolen Generations living in urban NSW, Australia', Public Health Research and Practice, 33, http://dx.doi.org/10.17061/phrp3342332
,2023, 'Transforming Trauma through an Arts Festival: A Psychosocial Case Study', Social Sciences, 12, http://dx.doi.org/10.3390/socsci12040249
,2022, 'Gender is dynamic for all people', Discover Psychology, 2, http://dx.doi.org/10.1007/s44202-022-00054-2
,2022, 'Pre-Engagement as Method: An EmbodiMapTM VR Experience to Explore Lived Experience of People from South Sudanese Refugee Background', International Journal of Qualitative Methods, 21, pp. 16094069221123167, http://dx.doi.org/10.1177/16094069221123167
,2022, 'Inclusive improvisation: exploring the line between listening and playing music', ACM Transactions on Accessible Computing (TACCESS), 15, pp. 1 - 21, http://dx.doi.org/10.1145/3506856
,2022, 'Inclusive Improvisation: Exploring the Line between Listening and Playing Music.', ACM Trans. Access. Comput., 15, pp. 9:1 - 9:1
,2021, 'Intergenerational Practice in the Community—What Does the Community Think?', Social Sciences, 10, pp. 374 - 374, http://dx.doi.org/10.3390/socsci10100374
,2021, 'The Visit', Prof Jill Bennett, https://www.aspera.org.au/issue-3
,2021, 'Creating a Social Learning Environment for and by Older Adults in the Use and Adoption of Smartphone Technology to Age in Place', Frontiers in Public Health, 9, pp. 568822, http://dx.doi.org/10.3389/fpubh.2021.568822
,2021, 'Intergenerational Programmes bringing together community dwelling non-familial older adults and children: A Systematic Review', Archives of Gerontology and Geriatrics, 94, pp. 104356, http://dx.doi.org/10.1016/j.archger.2021.104356
,2021, 'Evaluating quality of life and wellbeing at the intersection of dementia care and creative engagement', Dementia: the international journal of social research and practice, 20, pp. 2441 - 2461, http://dx.doi.org/10.1177/1471301221997309
,2021, 'A visit with Viv: Empathising with a digital human character embodying the lived experiences of dementia', Dementia: The International Journal of Social Research and Practice, 20, pp. 2462 - 2477, http://dx.doi.org/10.1177/1471301221998888
,2020, 'The perspectives of professional caregivers on implementing audio-based technology in residential dementia care', International Journal of Environmental Research and Public Health, 17, pp. 1 - 19, http://dx.doi.org/10.3390/ijerph17176333
,2019, 'Chronic health: if not us then who? A review of an exhibition exploring the assistive, speculative, provocative and challenging role of design for health — Embassy of Health, Dutch Design Week', Design for Health, 3, pp. 162 - 179, http://dx.doi.org/10.1080/24735132.2019.1592357
,2019, 'Designing for playfulness through compassion: design for advanced dementia', Design for Health, 3, pp. 27 - 47, http://dx.doi.org/10.1080/24735132.2019.1593295
,2019, 'Memory Loss and Scenic Experience: An Arts Based Investigation', Forum: Qualitative Social Research/Forum Qualitative Sozialforschung, 20, http://dx.doi.org/10.17169/fqs-20.1.3126
,2018, 'Reciprocal design: inclusive design approaches for people with late stage dementia', Design for Health, 2, pp. 142 - 162, http://dx.doi.org/10.1080/24735132.2018.1453638
,2018, 'Designing for dementia: Iterative grief and transitional objects', Design Issues, 34, pp. 42 - 53, http://dx.doi.org/10.1162/DESI_a_00475
,2017, 'Conversations at the edge of play: media, communication and cultural intersections with dementia', Continuum, 31, pp. 868 - 880, http://dx.doi.org/10.1080/10304312.2017.1370075
,2016, 'Arts Festival of Dementia a First for Australia', Australian Journal of Dementia Care, pp. 30 - 30
,2016, 'Sensor e-Textiles: person centered co-design for people with late stage dementia', Working with Older People
,2015, 'Hand i Pockets: Creativity, playfulness and fun', Journal of Dementia Care, 23, pp. 25 - 27
,2015, 'Creative craft-based textile activity in the age of digital systems and practices', Leonardo - Oxford the Cambridge MA (online), 48
,2015, 'Fellowships, Residencies and Resonances: A Self-Interview', Media-N: Journal of the New Media Caucus, 11, pp. 1 - 6, http://median.newmediacaucus.org/the_aesthetics_of_erasure/fellowships-residencies-and-resonances-a-self-interview/
,2015, 'Hand i pockets; playfulness, fun and dementia', Australian Journal of Dementia Care, 4, pp. 9 - 11
,2015, '‘Fiddling with threads’: Craft-‐based textile activities and positive well-‐being', Textiles: Journal of Cloth and Culture, 13, pp. 50 - 65, http://dx.doi.org/10.2752/175183515x14235680035304
,2014, 'E-electioneering 2007-2013: Trends in online political campaigns over three elections', Media International Australia, 152, pp. 57 - 74
,2011, 'E-electioneering 2010: Trends in social media use in Australian political communication', Media International Australia, 139, pp. 7 - 22
,Conference Papers
2022, 'In Sync! Design for Social Connection', in HCI International 2022, Springer, Virtual, presented at HCI International 2022, Virtual, 26 June 2022 - 01 July 2022, https://2022.hci.international/
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- Conference Posters1
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- Reports5
- Performances (Music, Theatre, Dance)1
- Designs / Architecture3
- Curatorial Outputs9
- Creative Written Works2
- Recorded / Rendered Creative Works3
- Creative Works (non-textual)16
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