ORCID as entered in ROS

Select Publications
2022, 'Interactive Perceptual Companion: Prototyping a Digital Perception for HAI', in HAI 2022 - Proceedings of the 10th Conference on Human-Agent Interaction, Association for Computing Machinery (ACM), Christchurch, New Zealand, pp. 266 - 268, presented at The 10th International Conference on Human-Agent Interaction, Christchurch, New Zealand, 05 December 2022 - 08 December 2022, http://dx.doi.org/10.1145/3527188.3563938
,2022, 'Proposing a Post-anthropocentric HAI through the Perception of Sentient Entities as Trans-objects', in HAI 2022 - Proceedings of the 10th Conference on Human-Agent Interaction, Association for Computing Machinery (ACM), Christchurch, New Zealand, pp. 263 - 265, presented at The 10th International Conference on Human-Agent Interaction, Christchurch, New Zealand, 05 December 2022 - 08 December 2022, http://dx.doi.org/10.1145/3527188.3563928
,2021, 'Using Game Engines to Design Digital Workshops for AI Legibility', in Blucher Design Proceedings, Editora Blucher, presented at 14th International Conference of the European Academy of Design, Safe Harbours for Design Research, 12 October 2021 - 15 October 2021, http://dx.doi.org/10.5151/ead2021-115
,2021, '2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3411763.3441315
,2021, 'Legible AI by Design: Design Research to Frame, Design, Empirically Test and Evaluate AI Iconography', in Botta M; Junginger S (ed.), Swiss Design Network Symposium 2021 Conference Proceedings, Swiss Design Network, Online, pp. 548 - 565, presented at Design as Common Good / Framing Design through Pluralism and Social Values, Online, 25 March 2021 - 26 March 2021, https://drive.switch.ch/index.php/s/92PEcA3qKVoXEDD
,2020, 'A Tarot of Things: a supernatural approach to designing for IoT', in DRS2020: Synergy, Design Research Society, presented at Design Research Society Conference 2020, http://dx.doi.org/10.21606/drs.2020.188
,2020, 'Signs of the Time: Making AI Legible', in DRS2020: Synergy, Design Research Society, presented at Design Research Society Conference 2020, http://dx.doi.org/10.21606/drs.2020.237
,2020, 'The divination of things by things', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3334480.3381823
,2020, 'The process of gaining an AI legibility Mark', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3334480.3381820
,2020, 'Researching AI Legibility through Design', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3313831.3376792
,2019, 'Research Through Board Game Design', in Proceedings of RtD 2019: Method & Critique, Delft, Netherlands, pp. 1 - 16, presented at RtD 2019: Method & Critique, Delft, Netherlands, 19 March 2019 - 22 March 2019, http://dx.doi.org/10.6084/m9.figshare.7855808.v1
,2019, 'The internet of Things game: Illuminating data interactions within the Internet of Things', in IET Conference Publications, http://dx.doi.org/10.1049/cp.2019.0156
,2018, 'Turning Philosophy with a Speculative Lathe: object-oriented ontology, carpentry, and design fiction', in DRS2018: Catalyst, Design Research Society, presented at Design Research Society Conference 2018, http://dx.doi.org/10.21606/drs.2018.327
,2018, 'Using Heterotopias to Characterise Interactions in Physical/Digital Spaces', in DRS2018: Catalyst, Design Research Society, presented at Design Research Society Conference 2018, http://dx.doi.org/10.21606/drs.2018.348
,2016, 'Design Fiction: Does the search for plausibility lead to deception?', in DRS2016: Future-Focused Thinking, Design Research Society, presented at Design Research Society Conference 2016, http://dx.doi.org/10.21606/drs.2016.148
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