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Conference Papers
, 2026, 'AI as Social Catalyst: Exploring AI's Impact on Human Social Connection', in DIS 2026 Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, pp. 23 - 26, http://dx.doi.org/10.1145/3802974.3808003
, 2026, 'The Cosmogenic Relation: From Interaction to World-Conditioning', in DIS 2026 Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, pp. 348 - 351, http://dx.doi.org/10.1145/3802974.3809444
, 2025, 'Designing for Embodied AR Interactions in Pipe Planning', in Ozchi 2025 Proceedings of the 37th Australian Conference on Human Computer Interaction, pp. 620 - 627, http://dx.doi.org/10.1145/3764687.3769912
, 2025, 'Weaving Stories with Leaves: Co-Designing a Tangible Interface for Tuvaluan Cultural Continuity', in Ozchi 2025 Proceedings of the 37th Australian Conference on Human Computer Interaction, pp. 578 - 590, http://dx.doi.org/10.1145/3764687.3769907
, 2025, 'Blindfolded in the Air: Towards the Design of Interactive Aerial Play', in 1st Annual Conference on Human Computer Interaction and Sports Sportshci 2025, http://dx.doi.org/10.1145/3749385.3749401
, 2025, 'A Scenario-Based Design Pack for Exploring Multimodal Human-GenAI Relations', in Icmi 2025 Proceedings of the 27th International Conference on Multimodal Interaction, pp. 145 - 154, http://dx.doi.org/10.1145/3716553.3750749
, 2025, 'More-than-Human Moments via Movement-based Design and Cultural Insights', in Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024, pp. 877 - 882, http://dx.doi.org/10.1145/3726986.3727940
, 2025, 'Scenario-Based Design to Envision How GenAI Can Support Sound Design Practices', in Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024, pp. 640 - 646, http://dx.doi.org/10.1145/3726986.3727042
, 2025, 'Surfing the Opportunities for Water Sustainability when Designing Outdoor Water Sports Experiences', in DIS 2025 Companion Proceedings of the 2025 ACM Designing Interactive Systems Conference Designing for A Sustainable Ocean, pp. 68 - 71, http://dx.doi.org/10.1145/3715668.3734165
, 2025, 'A Musical Tension and Release Framework for Sonic Interaction Designers', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706599.3720089
, 2025, 'LumaDreams: Designing Positive Dream Meaning-Making for Daily Empowerment', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706598.3713495
, 2025, 'PlantMate: A Bidirectional Touch-Based System for Enhancing Human-Plant Empathy and Pro-Environmental Behavior', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706599.3720288
, 2024, 'Tonal Cognition in Sonification: Exploring the Needs of Practitioners in Sonic Interaction Design', in ACM International Conference Proceeding Series, pp. 218 - 228, http://dx.doi.org/10.1145/3678299.3678321
, 2024, 'Grand challenges in CyclingHCI', in Proceedings of the 2024 ACM Designing Interactive Systems Conference DIS 2024, pp. 2577 - 2590, http://dx.doi.org/10.1145/3643834.3661550
, 2024, 'Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI', in DIS 2024 Proceedings of the 2024 ACM Designing Interactive Systems Conference, pp. 413 - 416, http://dx.doi.org/10.1145/3656156.3658403
, 2024, 'Learning from Cycling: Discovering Lessons Learned from CyclingHCI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3613905.3636291
, 2024, 'Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality', in ACM International Conference Proceeding Series, pp. 318 - 323, http://dx.doi.org/10.1145/3652920.3653037
, 2023, 'The Human-Built Environment-Natural Environment Relation-An Immersive Multisensory Exploration with 'System of a Sound'', in International Conference on Intelligent User Interfaces Proceedings IUI, pp. 8 - 11, http://dx.doi.org/10.1145/3581754.3584119
, 2023, 'Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation', in Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, pp. 212 - 227, http://dx.doi.org/10.1007/978-3-031-29956-8_14
, 2022, 'Cybernetic Lenses for Designing and Living in a Complex World', in ACM International Conference Proceeding Series, pp. 348 - 351, http://dx.doi.org/10.1145/3572921.3576209
, 2022, 'Logic Bonbon: Exploring Food as Computational Artifact', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491102.3501926
, 2022, 'Body as Starting Point 5: Exploring the Inbodied Interaction Design Framework -New Methodologies in Interactive Health Design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3503707
, 2022, 'Equity Talks @SIGCHI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516397
, 2022, 'Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516405
, 2022, 'SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516406
, 2021, 'Telepathic play: Towards playful experiences based on brain-to-brain interfacing', in Chi Play 2021 Extended Abstracts of the 2021 Annual Symposium on Computer Human Interaction in Play, pp. 268 - 273, http://dx.doi.org/10.1145/3450337.3483468
, 2021, 'Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3441335
, 2021, 'Designing Human–Computer Integration in an Exertion Context', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3457781
, 2021, 'Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3441355
, 2021, 'Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3445010
, 2021, 'SIGHInt: Special Interest Group for Human-Computer Integration', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3450400
, 2021, 'Autods: Towards human-centered automation of data science', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411764.3445526
, 2021, 'Designing Ground Truth and the Social Life of Labels', Association for Computing Machinery (ACM), pp. 1 - 16, presented at Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, http://dx.doi.org/10.1145/3411764.3445402
, 2021, 'Designing ground truth and the social life of labels', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/11445.11456
, 2020, '3rd body as starting point workshop: Exploring themes for inbodied interaction research and design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375170
, 2020, 'Inbodied interaction 102: Understanding the selection and application of non-invasive neuro-physio measurements for inbodied interaction design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375055
, 2020, 'Motor memory in HCI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375163
, 2020, 'Neo-noumena', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3383163
, 2020, 'Scenario-based XAI for humanitarian aid forecasting', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3382903
, 2020, 'Introducing Peripheral Awareness as a Neurological State for Human-computer Integration', in Conference on Human Factors in Computing Systems Proceedings, Association for Computing Machinery (ACM), ELECTR NETWORK, pp. 1 - 13, presented at Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, ELECTR NETWORK, 25 April 2020 - 30 April 2020, http://dx.doi.org/10.1145/3313831.3376128
, 2020, 'Neo-Noumena: Augmenting Emotion Communication', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3313831.3376599
, 2020, 'AutoAIViz: Opening the blackbox of automated artificial intelligence with conditional parallel coordinates', in International Conference on Intelligent User Interfaces Proceedings IUI, pp. 308 - 312, http://dx.doi.org/10.1145/3377325.3377538
, 2020, '"Erfahrung & erlebnis": Understanding the bodily play experience through German lexicon', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 337 - 348, http://dx.doi.org/10.1145/3374920.3374926
, 2020, 'Future inbodied: A framework for Inbodied Interaction Design', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 885 - 888, http://dx.doi.org/10.1145/3374920.3374969
, 2020, 'Towards designing bodily integrated play', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 207 - 220, http://dx.doi.org/10.1145/3374920.3374931
, 2019, 'The Uncomfortable workshop: Exploring discomfort design for wellbeing and sustainability', in Ubicomp Iswc 2019 Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 1083 - 1086, http://dx.doi.org/10.1145/3341162.3347767
, 2019, 'Co-riding with my eBike to get green lights', in DIS 2019 Proceedings of the 2019 ACM Designing Interactive Systems Conference, pp. 1251 - 1263, http://dx.doi.org/10.1145/3322276.3322307
, 2019, 'The body as starting point: Applying inside body knowledge for inbodied design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3290607.3299023
, 2018, '“I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion', in Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play, pp. 127 - 139, http://dx.doi.org/10.1145/3242671.3242688
, 2018, 'Experiencing the body as play', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3173574.3173784