Select Publications
Book Chapters
, 2022, 'Interactive technology integrating with the physically active human body: Learnings from rider and eBike integration', in Interactive Sports Technologies Performance Participation Safety, pp. 14 - 26, http://dx.doi.org/10.4324/9781003205111-2
, 2020, 'Towards a Predictive Patent Analytics and Evaluation Platform', in , pp. 773 - 776, http://dx.doi.org/10.1007/978-3-030-46133-1_49
Journal articles
, 2025, 'Taking inspiration from becoming “one with a bike” to design human-computer integration', Human Computer Interaction, 40, pp. 17 - 42, http://dx.doi.org/10.1080/07370024.2023.2269148
, 2024, 'Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human - Computer Studies, Vol. 188 (2024) 103279] (International Journal of Human - Computer Studies (2024) 188, (S1071581924000636), (10.1016/j.ijhcs.2024.103279))', International Journal of Human Computer Studies, 190, http://dx.doi.org/10.1016/j.ijhcs.2024.103313
, 2024, '“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams', International Journal of Human Computer Studies, 188, http://dx.doi.org/10.1016/j.ijhcs.2024.103279
, 2023, 'Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players', Proceedings of the ACM on Human Computer Interaction, 7, http://dx.doi.org/10.1145/3611049
, 2023, 'Toward Understanding the Design of Intertwined Human-Computer Integrations', ACM Transactions on Computer Human Interaction, 30, http://dx.doi.org/10.1145/3590766
, 2023, 'A Design Framework for Ingestible Play', ACM Transactions on Computer Human Interaction, 30, http://dx.doi.org/10.1145/3589954
, 2023, 'Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context', ACM Transactions on Computer Human Interaction, 29, http://dx.doi.org/10.1145/3528352
, 2023, 'Editorial: Inbodied interaction', Frontiers in Computer Science, 5, http://dx.doi.org/10.3389/fcomp.2023.1295041
, 2022, 'Adaptive human bodies and adaptive built environments for enriching futures', Frontiers in Computer Science, 4, http://dx.doi.org/10.3389/fcomp.2022.931973
, 2022, 'Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine', Foundations and Trends in Human Computer Interaction, 16, pp. 1 - 64, http://dx.doi.org/10.1561/1100000086
, 2021, 'Towards understanding the design of bodily integration', International Journal of Human Computer Studies, 152, http://dx.doi.org/10.1016/j.ijhcs.2021.102643
, 2021, 'AI-Assisted Human Labeling: Batching for Efficiency without Overreliance', Proceedings of the ACM on Human Computer Interaction, 5, http://dx.doi.org/10.1145/3449163
, 2020, 'General chairs' welcome', Conference on Human Factors in Computing Systems Proceedings
, 2020, 'General Chairs Welcome', Conference on Human Factors in Computing Systems Proceedings
, 2020, 'TOWARD INSOURCING-MEASUREMENT in INBODIED INTERACTION DESIGN', Interactions, 27, pp. 56 - 60, http://dx.doi.org/10.1145/3381340
, 2018, 'Body-centric computing', Interactions, 25, pp. 34 - 39, http://dx.doi.org/10.1145/3215854
Conference Papers
, 2026, 'AI as Social Catalyst: Exploring AI's Impact on Human Social Connection', in DIS 2026 Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, pp. 23 - 26, http://dx.doi.org/10.1145/3802974.3808003
, 2026, 'The Cosmogenic Relation: From Interaction to World-Conditioning', in DIS 2026 Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, pp. 348 - 351, http://dx.doi.org/10.1145/3802974.3809444
, 2025, 'Designing for Embodied AR Interactions in Pipe Planning', in Ozchi 2025 Proceedings of the 37th Australian Conference on Human Computer Interaction, pp. 620 - 627, http://dx.doi.org/10.1145/3764687.3769912
, 2025, 'Weaving Stories with Leaves: Co-Designing a Tangible Interface for Tuvaluan Cultural Continuity', in Ozchi 2025 Proceedings of the 37th Australian Conference on Human Computer Interaction, pp. 578 - 590, http://dx.doi.org/10.1145/3764687.3769907
, 2025, 'Blindfolded in the Air: Towards the Design of Interactive Aerial Play', in 1st Annual Conference on Human Computer Interaction and Sports Sportshci 2025, http://dx.doi.org/10.1145/3749385.3749401
, 2025, 'A Scenario-Based Design Pack for Exploring Multimodal Human-GenAI Relations', in Icmi 2025 Proceedings of the 27th International Conference on Multimodal Interaction, pp. 145 - 154, http://dx.doi.org/10.1145/3716553.3750749
, 2025, 'More-than-Human Moments via Movement-based Design and Cultural Insights', in Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024, pp. 877 - 882, http://dx.doi.org/10.1145/3726986.3727940
, 2025, 'Scenario-Based Design to Envision How GenAI Can Support Sound Design Practices', in Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024, pp. 640 - 646, http://dx.doi.org/10.1145/3726986.3727042
, 2025, 'Surfing the Opportunities for Water Sustainability when Designing Outdoor Water Sports Experiences', in DIS 2025 Companion Proceedings of the 2025 ACM Designing Interactive Systems Conference Designing for A Sustainable Ocean, pp. 68 - 71, http://dx.doi.org/10.1145/3715668.3734165
, 2025, 'A Musical Tension and Release Framework for Sonic Interaction Designers', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706599.3720089
, 2025, 'LumaDreams: Designing Positive Dream Meaning-Making for Daily Empowerment', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706598.3713495
, 2025, 'PlantMate: A Bidirectional Touch-Based System for Enhancing Human-Plant Empathy and Pro-Environmental Behavior', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3706599.3720288
, 2024, 'Tonal Cognition in Sonification: Exploring the Needs of Practitioners in Sonic Interaction Design', in ACM International Conference Proceeding Series, pp. 218 - 228, http://dx.doi.org/10.1145/3678299.3678321
, 2024, 'Grand challenges in CyclingHCI', in Proceedings of the 2024 ACM Designing Interactive Systems Conference DIS 2024, pp. 2577 - 2590, http://dx.doi.org/10.1145/3643834.3661550
, 2024, 'Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI', in DIS 2024 Proceedings of the 2024 ACM Designing Interactive Systems Conference, pp. 413 - 416, http://dx.doi.org/10.1145/3656156.3658403
, 2024, 'Learning from Cycling: Discovering Lessons Learned from CyclingHCI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3613905.3636291
, 2024, 'Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality', in ACM International Conference Proceeding Series, pp. 318 - 323, http://dx.doi.org/10.1145/3652920.3653037
, 2023, 'The Human-Built Environment-Natural Environment Relation-An Immersive Multisensory Exploration with 'System of a Sound'', in International Conference on Intelligent User Interfaces Proceedings IUI, pp. 8 - 11, http://dx.doi.org/10.1145/3581754.3584119
, 2023, 'Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation', in Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, pp. 212 - 227, http://dx.doi.org/10.1007/978-3-031-29956-8_14
, 2022, 'Cybernetic Lenses for Designing and Living in a Complex World', in ACM International Conference Proceeding Series, pp. 348 - 351, http://dx.doi.org/10.1145/3572921.3576209
, 2022, 'Logic Bonbon: Exploring Food as Computational Artifact', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491102.3501926
, 2022, 'Body as Starting Point 5: Exploring the Inbodied Interaction Design Framework -New Methodologies in Interactive Health Design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3503707
, 2022, 'Equity Talks @SIGCHI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516397
, 2022, 'Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516405
, 2022, 'SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3491101.3516406
, 2021, 'Telepathic play: Towards playful experiences based on brain-to-brain interfacing', in Chi Play 2021 Extended Abstracts of the 2021 Annual Symposium on Computer Human Interaction in Play, pp. 268 - 273, http://dx.doi.org/10.1145/3450337.3483468
, 2021, 'Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3441335
, 2021, 'Designing Human–Computer Integration in an Exertion Context', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3457781
, 2021, 'Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3441355
, 2021, 'Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3445010
, 2021, 'SIGHInt: Special Interest Group for Human-Computer Integration', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411763.3450400
, 2021, 'Autods: Towards human-centered automation of data science', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3411764.3445526