Select Publications
Conference Papers
2023, 'Discussion and recommendations from the 2023”Gaze Meets ML” workshop breakout session', in Proceedings of Machine Learning Research
,2023, 'Evaluating a Human Detection Model in a Behaviour Analysis Pipeline for Suicide Prevention', in Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS, http://dx.doi.org/10.1109/EMBC40787.2023.10339992
,2023, 'Temporal Understanding of Gaze Communication with GazeTransformer', in Proceedings of Machine Learning Research
,2022, 'ScanpathNet: A Recurrent Mixture Density Network for Scanpath Prediction', in IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, pp. 5006 - 5016, http://dx.doi.org/10.1109/CVPRW56347.2022.00549
,2021, 'Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision', in Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021, http://dx.doi.org/10.1145/3476124.3488652
,2021, 'EyeXplain Autism: Interactive System for Eye Tracking Data Analysis and Deep Neural Network Interpretation for Autism Spectrum Disorder Diagnosis', in Conference on Human Factors in Computing Systems - Proceedings, http://dx.doi.org/10.1145/3411763.3451784
,2019, 'Integrating Mixed Reality and Internet of Things as an Assistive Technology for Elderly People Living in a Smart Home', in The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry on - VRCAI '19, ACM Press, Brisbane, Australia, presented at The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, Brisbane, Australia, 14 November 2019 - 16 November 2019, http://dx.doi.org/10.1145/3359997.3365742
,2019, 'Combining Mixed Reality and Internet of Things: An Interaction Design Research on Developing Assistive Technologies for Elderly People', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Orlando, pp. 291 - 304, presented at HCII 2019: Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, Orlando, 26 July 2019 - 31 July 2019, http://dx.doi.org/10.1007/978-3-030-22015-0_23
,2019, 'Mixed reality and internet of things (MRIoT) interface design guidelines for elderly people', in Proceedings - 2019 23rd International Conference in Information Visualization - Part II, IV-2 2019, Adelaide, pp. 82 - 85, presented at 2019 23rd International Conference in Information Visualization, Adelaide, 16 July 2019 - 19 July 2019, http://dx.doi.org/10.1109/IV-2.2019.00025
,2017, 'ANEEME: Interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models', in Proceedings - I3D 2017: 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, http://dx.doi.org/10.1145/3023368.3036841
,2016, 'Automatic skeleton generation using hierarchical mesh segmentation', in SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, http://dx.doi.org/10.1145/2992138.2992150
,