Select Publications
Journal articles
2015, 'Human Machine Cooperation Loop in Game Playing', International Journal on Advances in Intelligent Systems, 8, pp. 310 - 323, https://www.thinkmind.org/index.php?view=article&articleid=intsys_v8_n34_2015_8
,2015, 'The Role of Implicit Motives in Strategic Decision-Making: Computational Models of Motivated Learning and the Evolution of Motivated Agents', Games, 6, pp. 604 - 636, http://dx.doi.org/10.3390/g6040604
,2013, 'A Game Theoretic Framework for Incentive-Based Models of Intrinsic Motivation in Artificial Systems', Frontiers in Psychology, Cognitive Science, Special Issue on Intrinsic Motivations and Open-Ended Development in Animals, Humans and Robots, 4, http://dx.doi.org/10.3389/fpsyg.2013.00791
,2013, 'Performance Analysis of Rough Set Ensemble of Learning Classifier Systems with Differential Evolution based Rule Discovery', Evolutionary Intelligence, 6, pp. 109 - 126, http://dx.doi.org/10.1007/s12065-013-0093-z
,2013, 'A Shape Grammar Approach to Computational Creativity and Procedural Content Generation in Massively Multiplayer Online Role-Playing Games', Entertainment Computing, 4, pp. 115 - 130, http://dx.doi.org/10.1016/j.entcom.2012.09.006
,2012, 'Intrinsic Motivation and Introspection in Reinforcement Learning', IEEE Transactions on Autonomous Mental Development, 4, pp. 315 - 329, http://dx.doi.org/10.1109/TAMD.2012.2208457
,2011, 'A curious agent for network anomaly detection', 10th International Conference on Autonomous Agents and Multiagent Systems 2011, AAMAS 2011, 2, pp. 1009 - 1010
,2011, 'Achievement, affiliation, and power: Motive profiles for artificial agents', Adaptive Behavior, 19, pp. 40 - 62, http://dx.doi.org/10.1177/1059712310395953
,2011, 'Case Studies Using Multiuser Virtual Worlds as an Innovative Platform for Collaborative Design', Journal of Information Technology in Construction, Special Issue on the Use of Virtual World Technology in Architecture, Engineering and Construction, 16, pp. 165 - 188, http://www.itcon.org/cgi-bin/works/Show?2011_12
,2010, 'A Comparative Study of Value Systems for Self-Motivated Exploration and Learning by Robots', IEEE Transactions on Autonomous Mental Development, 2, pp. 119 - 131, http://dx.doi.org/10.1109/TAMD.2010.2051435
,2010, 'An Empirical Evaluation of Puzzle-Based Learning as an Interest Approach for Teaching Introductory Computer Science', IEEE Transactions on Education, 53, pp. 677 - 680, http://dx.doi.org/10.1109/TE.2009.2039217
,2010, 'Modeling Behavior Cycles as a Value System for Developmental Robots', Adaptive Behavior, 18, pp. 237 - 257, http://dx.doi.org/10.1177/1059712309359948
,2009, 'Motivated learning from interesting events: Adaptive, multitask learning agents for complex environments', Adaptive Behavior, 17, pp. 7 - 27, http://dx.doi.org/10.1177/1059712308100236
,2007, 'Agents For Multi-Disciplinary Design in Virtual Worlds', AI Edam-Artificial Intelligence for Engineering Design Analysis and Manufacturing, 21, pp. 267 - 277, http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=1233004&fileId=S0890060407000273
,2007, 'Modelling Motivation for Adaptive Non-Player Characters in Dynamic Computer Game Worlds', Computers In Entertainment, 5, http://dl.acm.org/citation.cfm?id=1324203
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