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Please note that Researcher Profiles will be undergoing scheduled maintenance on Wednesday 7th Oct, from 8:00am to 9:00am. During this time, the Researcher Profiles system will be unavailable. We apologise for any inconvenience and appreciate your understanding.
Select Publications
Conference Papers
, 2021, 'Designing Ground Truth and the Social Life of Labels', Association for Computing Machinery (ACM), pp. 1 - 16, presented at Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, http://dx.doi.org/10.1145/3411764.3445402
, 2021, 'Designing ground truth and the social life of labels', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/11445.11456
, 2020, '3rd body as starting point workshop: Exploring themes for inbodied interaction research and design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375170
, 2020, 'Inbodied interaction 102: Understanding the selection and application of non-invasive neuro-physio measurements for inbodied interaction design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375055
, 2020, 'Motor memory in HCI', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3375163
, 2020, 'Neo-noumena', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3383163
, 2020, 'Scenario-based XAI for humanitarian aid forecasting', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3334480.3382903
, 2020, 'Introducing Peripheral Awareness as a Neurological State for Human-computer Integration', in Conference on Human Factors in Computing Systems Proceedings, Association for Computing Machinery (ACM), ELECTR NETWORK, pp. 1 - 13, presented at Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, ELECTR NETWORK, 25 April 2020 - 30 April 2020, http://dx.doi.org/10.1145/3313831.3376128
, 2020, 'Neo-Noumena: Augmenting Emotion Communication', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3313831.3376599
, 2020, 'AutoAIViz: Opening the blackbox of automated artificial intelligence with conditional parallel coordinates', in International Conference on Intelligent User Interfaces Proceedings IUI, pp. 308 - 312, http://dx.doi.org/10.1145/3377325.3377538
, 2020, '"Erfahrung & erlebnis": Understanding the bodily play experience through German lexicon', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 337 - 348, http://dx.doi.org/10.1145/3374920.3374926
, 2020, 'Future inbodied: A framework for Inbodied Interaction Design', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 885 - 888, http://dx.doi.org/10.1145/3374920.3374969
, 2020, 'Towards designing bodily integrated play', in Tei 2020 Proceedings of the 14th International Conference on Tangible Embedded and Embodied Interaction, pp. 207 - 220, http://dx.doi.org/10.1145/3374920.3374931
, 2019, 'The Uncomfortable workshop: Exploring discomfort design for wellbeing and sustainability', in Ubicomp Iswc 2019 Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, pp. 1083 - 1086, http://dx.doi.org/10.1145/3341162.3347767
, 2019, 'Co-riding with my eBike to get green lights', in DIS 2019 Proceedings of the 2019 ACM Designing Interactive Systems Conference, pp. 1251 - 1263, http://dx.doi.org/10.1145/3322276.3322307
, 2019, 'The body as starting point: Applying inside body knowledge for inbodied design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3290607.3299023
, 2018, '“I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion', in Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play, pp. 127 - 139, http://dx.doi.org/10.1145/3242671.3242688
, 2018, 'Experiencing the body as play', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3173574.3173784
, 2018, 'The body as starting point: Exploring inside and around body boundaries for body-centric computing design', in Conference on Human Factors in Computing Systems Proceedings, http://dx.doi.org/10.1145/3170427.3170638
, 2016, 'Exploring human eBike interaction to support rider autonomy', in Chi Play 2016 Proceedings of the Annual Symposium on Computer Human Interaction in Play Companion, pp. 85 - 92, http://dx.doi.org/10.1145/2968120.2987719
, 2016, 'Fantibles: Capturing cricket fan's story in 3D', in DIS 2016 Proceedings of the 2016 ACM Conference on Designing Interactive Systems Fuse, pp. 883 - 894, http://dx.doi.org/10.1145/2901790.2901886
, 2015, 'Guiding young players as designers', in Chi Play 2015 Proceedings of the 2015 Annual Symposium on Computer Human Interaction in Play, pp. 445 - 450, http://dx.doi.org/10.1145/2793107.2810295
Preprints
, 2026, Dimensional Design Diagrams as a Form of Intermediate Design Knowledge, http://dx.doi.org/10.2139/ssrn.7292209