Select Publications
Journal articles
2024, 'Digital nomadism as a new part of the visitor economy: The case of the “digital nomad capital” Chiang Mai, Thailand', Information Systems Journal, 34, pp. 1493 - 1535, http://dx.doi.org/10.1111/isj.12496
,2024, '‘Emancipation’ in Digital Nomadism vs in the Nation-State: A Comparative Analysis of Idealtypes', Journal of Business Ethics, http://dx.doi.org/10.1007/s10551-024-05699-8
,2024, 'Promoting Male Online Gamers’ Positive User Experience: A Hierarchical Approach', AIS Transactions on Human-Computer Interaction, 16, pp. 272 - 308, http://dx.doi.org/10.17705/1thci.00207
,2022, 'Does virtual reality lower construal levels?', Computers in Human Behavior Reports, 7, pp. 100205, http://dx.doi.org/10.1016/j.chbr.2022.100205
,2022, 'Online gaming with a purpose: exploring positive personal development achieved through esports play', Behaviour and Information Technology, http://dx.doi.org/10.1080/0144929X.2022.2154266
,2020, 'Beyond the factory paradigm: Digital nomadism and the digital future(s) of knowledge work post-COVID-19', Journal of the Association for Information Systems, 21, pp. 1379 - 1401, http://dx.doi.org/10.17705/1jais.00641
,2017, 'How GoGet CarShare’s Product-Service System is Facilitating Collaborative Consumption', MIS Quarterly Executive, 16, pp. 265 - 277, http://misqe.org/ojs2/index.php/misqe/article/view/800
,2017, 'Inclusive technologies, selective traditions: A socio-material case study of crowdfunded book publishing', Journal of Information Technology, 32, pp. 326 - 343, http://dx.doi.org/10.1057/s41265-017-0041-y
,2016, 'Developing business analytic capabilities for combating e-commerce identity fraud: A study of Trustev's digital verification solution', Information and Management, 53, pp. 878 - 891, http://dx.doi.org/10.1016/j.im.2016.07.002
,2015, 'Healthy Community and Healthy Commons: ‘Opensourcing’ as a Sustainable Model of Software Production', Australasian Journal of Information Systems, 19, pp. 1 - 12, http://dx.doi.org/10.3127/ajis.v19i0.1221
,2014, 'Playful work: The collaborative development of virtual goods and virtual worlds', Cutter IT Journal, 27, pp. 19 - 23
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