Select Publications
Journal articles
2024, 'Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness', Virtual Reality, 28, http://dx.doi.org/10.1007/s10055-023-00909-6
,2024, 'Subjective impressions with myopia control contact lenses versus single vision lenses: A systematic review and meta-analysis', Contact Lens and Anterior Eye, http://dx.doi.org/10.1016/j.clae.2024.102303
,2023, 'In-vivo corneal confocal microscopy: Imaging analysis, biological insights and future directions', Communications Biology, 6, http://dx.doi.org/10.1038/s42003-023-05005-8
,2023, 'Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality', Virtual Reality, 27, pp. 1293 - 1313, http://dx.doi.org/10.1007/s10055-022-00732-5
,2023, 'The perception of translucency from surface gloss', Vision Research, 205, pp. 108140, http://dx.doi.org/10.1016/j.visres.2022.108140
,2023, 'Effects of specular roughness on the perception of color and opacity', Journal of the Optical Society of America A: Optics and Image Science, and Vision, 40, pp. A220 - A229, http://dx.doi.org/10.1364/JOSAA.479972
,2023, 'Objective Quantification and Topographic Dioptric Demand of Near-Work', Translational Vision Science and Technology, 12, http://dx.doi.org/10.1167/tvst.12.2.28
,2023, 'Digital fabrics for online shopping and fashion design', Frontiers in Virtual Reality, 4, http://dx.doi.org/10.3389/frvir.2023.1236095
,2023, 'Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality', International Journal of Human-Computer Interaction, ahead-of-print, pp. 1 - 18, http://dx.doi.org/10.1080/10447318.2023.2291613
,2022, 'Estimating 3D spatiotemporal point of regard: a device evaluation', Journal of the Optical Society of America A: Optics and Image Science, and Vision, 39, pp. 1343 - 1351, http://dx.doi.org/10.1364/JOSAA.457663
,2022, 'Effects of display lag on vection and presence in the Oculus Rift HMD', Virtual Reality, 26, pp. 425 - 436, http://dx.doi.org/10.1007/s10055-021-00570-x
,2022, 'The Role of Specular Reflections and Illumination in the Perception of Thickness in Solid Transparent Objects', Frontiers in Psychology, 13, http://dx.doi.org/10.3389/fpsyg.2022.766056
,2022, 'Size vs. Stereo in Illusory Depth Inversion', Frontiers in Psychology, 12, http://dx.doi.org/10.3389/fpsyg.2021.817745
,2022, 'Automated analysis of corneal nerve tortuosity in diabetes: implications for neuropathy detection', Clinical and Experimental Optometry, 105, pp. 487 - 493, http://dx.doi.org/10.1080/08164622.2021.1940875
,2022, 'Interactions in the Material Appearance of Colored Semi-Opaque 3D Objects Simulated on Generic Computer Displays', Proceedings of the International Display Workshops, 29, pp. 683 - 686
,2021, 'Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality', Scientific Reports, 11, pp. 12373, http://dx.doi.org/10.1038/s41598-021-89751-x
,2021, 'Differences in virtual and physical head orientation predict sickness during head-mounted display based virtual reality', Journal of Vision, 21, pp. 1966 - 1966, http://dx.doi.org/10.1167/jov.21.9.1966
,2021, 'Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest', Frontiers in Virtual Reality, 2, http://dx.doi.org/10.3389/frvir.2021.582156
,2021, 'Spatial presence depends on ‘coupling’ between body sway and visual motion presented on head-mounted displays (HMDs)', Applied Ergonomics, 92, pp. 103355, http://dx.doi.org/10.1016/j.apergo.2021.103355
,2021, 'Vision impairment provides new insight into self-motion perception', Investigative Ophthalmology and Visual Science, 62, http://dx.doi.org/10.1167/IOVS.62.2.4
,2021, 'Surface properties and the perception of color', Journal of Vision, 21, pp. 1 - 22, http://dx.doi.org/10.1167/jov.21.2.7
,2020, 'Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments', Computers in Human Behavior, 113, pp. 106484, http://dx.doi.org/10.1016/j.chb.2020.106484
,2020, 'Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose', Frontiers in Virtual Reality, 1, http://dx.doi.org/10.3389/frvir.2020.587698
,2020, 'Virtual Reality Improves Clinical Assessment of the Optic Nerve', Frontiers in Virtual Reality, 1, http://dx.doi.org/10.3389/frvir.2020.00004
,2020, 'Enhanced 3D point cloud from a light field image', Remote Sensing, 12, http://dx.doi.org/10.3390/rs12071125
,2020, 'U-net segmented adjacent angle detection (Usaad) for automatic analysis of corneal nerve structures', Data, 5, http://dx.doi.org/10.3390/data5020037
,2020, 'Effects of Shape, Roughness and Gloss on the Perceived Reflectance of Colored Surfaces', Frontiers in Psychology, 11, http://dx.doi.org/10.3389/fpsyg.2020.00485
,2020, 'The Effect of Material Properties on the Perceived Shape of Three-Dimensional Objects', i-Perception, 11, http://dx.doi.org/10.1177/2041669520982317
,2019, 'The repeatability of subjective and objective tear ferning assessment and its association with lipid layer thickness, non-invasive tear break-up time and comfort', Contact Lens and Anterior Eye, 42, pp. 420 - 427, http://dx.doi.org/10.1016/j.clae.2019.04.003
,2019, 'Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality', Displays, 58, pp. 3 - 11, http://dx.doi.org/10.1016/j.displa.2018.07.001
,2018, 'An object's material properties provide motion cues to three-dimensional shape', Journal of Vision, 18, pp. 492 - 492, http://dx.doi.org/10.1167/18.10.492
,2018, 'The field-size effect: Short motions look faster than long ones', Vision Research, 146-147, pp. 32 - 40, http://dx.doi.org/10.1016/j.visres.2018.02.003
,2018, 'Automatic analysis of corneal nerves imaged using in vivo confocal microscopy', Clinical and Experimental Optometry, 101, pp. 147 - 161, http://dx.doi.org/10.1111/cxo.12640
,2017, 'Perception and misperception of surface opacity', Proceedings of the National Academy of Sciences of the United States of America, 114, pp. 13840 - 13845, http://dx.doi.org/10.1073/pnas.1711416115
,2017, 'Corneal nerve morphology and tear film substance p in diabetes', Optometry and Vision Science, 94, pp. 726 - 731, http://dx.doi.org/10.1097/OPX.0000000000001096
,2017, 'Reconciling visual field defects and retinal nerve fibre layer asymmetric patterns in retrograde degeneration: an extended case series', Clinical and Experimental Optometry, 100, pp. 214 - 226, http://dx.doi.org/10.1111/cxo.12478
,2017, 'Translucency and the perception of shape', Journal of Vision, 17, pp. 17 - 17, http://dx.doi.org/10.1167/17.3.17
,2017, 'Vection and cybersickness generated by head-and-display motion in the Oculus Rift', Displays, 46, pp. 1 - 8, http://dx.doi.org/10.1016/j.displa.2016.11.001
,2016, 'Coupled computations of 3D shape and translucency', Journal of Vision, 16, pp. 947 - 947, http://dx.doi.org/10.1167/16.12.947
,2016, 'Turning the world upside down to understand perceived transparency', i-Perception, 7, pp. 1 - 5, http://dx.doi.org/10.1177/2041669516671566
,2016, 'Image statistics and the fine lines of material perception', i-Perception, 7, pp. 1 - 11, http://dx.doi.org/10.1177/2041669516658047
,2016, 'Relative visual oscillation can facilitate visually induced self-motion perception', i-Perception, 7, pp. 1 - 18, http://dx.doi.org/10.1177/2041669516661903
,2016, 'Age-related effects of increasing postural challenge on eye movement onset latencies to visual targets', Experimental Brain Research, 234, pp. 1599 - 1609, http://dx.doi.org/10.1007/s00221-016-4564-1
,2016, 'Vection depends on perceived surface properties', Attention, Perception, and Psychophysics, 78, pp. 1163 - 1173, http://dx.doi.org/10.3758/s13414-016-1076-9
,2016, 'A new angle on object-background effects in vection', i-Perception, 7, pp. 1 - 8, http://dx.doi.org/10.1177/2041669516631695
,2016, 'The perception of three-dimensional contours and the effect of luminance polarity and color change on their detection', Journal of Vision, 16, pp. 31 - 31, http://dx.doi.org/10.1167/16.3.31
,2016, 'Perceived depth from shading boundaries', Journal of Vision, 16, pp. 5 - 5, http://dx.doi.org/10.1167/16.6.5
,2016, 'Stereoscopic advantages for vection induced by radial, circular, and spiral optic flows', Journal of Vision, 16, pp. 7 - 7, http://dx.doi.org/10.1167/16.14.7
,2015, 'The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception', Frontiers in Psychology, 6, pp. 248, http://dx.doi.org/10.3389/fpsyg.2015.00248
,2014, 'The perception of three-dimensional cast-shadow structure is dependent on visual awareness.', Journal of Vision, 14, pp. article 25, http://dx.doi.org/10.1167/14.3.25
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