Select Publications

Conference Papers

Palmisano S; Morrison V; Allison RS; Davies RG; Kim J, 2024, 'Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality', in Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, pp. 757 - 758, http://dx.doi.org/10.1109/VRW62533.2024.00175

Nagai T; Kiyokawa H; Palmisano S; Kim J, 2023, 'Towards a Psychophysically Plausible Simulation of Translucent Appearance', in Proceedings - SIGGRAPH Asia 2023 Posters, SA 2023, http://dx.doi.org/10.1145/3610542.3626145

Wagner P; Kim J; Ranjan R; Cai Y; iwasaki S; Palmisano S, 2022, 'Using Galvanic Vestibular Stimulation (GVS) to Enhance User Experiences in HMD-Based Virtual Reality', Fukuoka International Congress Center, presented at Proceedings of the International Display Workshops Volume 29 (IDW '22), Fukuoka International Congress Center, 14 December 2022 - 16 December 2022, http://dx.doi.org/10.36463/idw.2022.0649

Farhood H; Perry S; Cheng E; Kim J, 2020, '3D point cloud reconstruction from a single 4D light field image', in Proceedings of SPIE - The International Society for Optical Engineering, http://dx.doi.org/10.1117/12.2555292

Feng J; Kim J; Luu W; Palmisano S, 2019, 'Method for estimating display lag in the Oculus Rift S and CV1', in SIGGRAPH Asia 2019 Posters, SA 2019, Association for Computing Machinery (ACM), pp. 1 - 2, presented at SIGGRAPH Asia 2019 Posters, http://dx.doi.org/10.1145/3355056.3364590

Palmisano S; Szalla L; Kim J, 2019, 'Monocular viewing protects against cybersickness produced by head movements in the oculus rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, http://dx.doi.org/10.1145/3359996.3364699

Kim J; Moroz M; Arcioni B; Palmisano S, 2018, 'Effects of head-display lag on presence in the Oculus Rift', in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, http://dx.doi.org/10.1145/3281505.3281607

Ohara M; Kim J; Koida K, 2017, 'Using the Oculus Rift to Understand the Perception of Shape From Material Flow', in I-PERCEPTION, SAGE PUBLICATIONS LTD, pp. 63 - 64, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000513010300109&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1

Kim J; Anstis S, 2016, 'Decoding figure-ground occlusions from contours and shading', in Jiang X; Chen G; Capi G; Ishii C (eds.), Proceedings of SPIE - The International Society for Optical Engineering, SPIE, the international society for optics and photonics, Tokyo, Japan, pp. 100110e-100110e-10, presented at First International Workshop on Pattern Recognition, Tokyo, Japan, 11 May 2016 - 11 May 2016, http://dx.doi.org/10.1117/12.2242783

Markoulli M; Lum E; You J; Duong C; Tolentino J; Kim J, 2016, 'CORNEAL NERVE MORPHOLOGY AND TEAR FILM SUBSTANCE P IN DIABETES', in INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, ASSOC RESEARCH VISION OPHTHALMOLOGY INC, WA, Seattle, presented at Annual Meeting of the Association-for-Research-in-Vision-and-Ophthalmology (ARVO), WA, Seattle, 01 May 2016 - 05 May 2016, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000394210602302&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1

Kim J; Schiemer G; Narushima T, 2007, 'Oculog: Playing with eye movements', in Proceedings of the 7th International Conference on New Interfaces for Musical Expression, NIME '07, pp. 50 - 55, http://dx.doi.org/10.1145/1279740.1279747


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