Select Publications
Books
2018, Rhythm, Play and Interaction Design, Springer
,Book Chapters
2023, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Feminism and Masculinities, pp. 214 - 227, http://dx.doi.org/10.1093/oso/9780199267248.003.0017
,2021, 'Finding the groove', in Vear C; Candy L; Edmonds E (ed.), The Routledge International Handbook of Practice-Based Research, Routledge, pp. 341 - 355, http://dx.doi.org/10.4324/9780429324154-25
,2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer, London, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0
,2018, 'Architectures of Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 167 - 176, http://dx.doi.org/10.1007/978-3-319-67850-4_12
,2018, 'Being Swept in', in Rhythm, Play and Interaction Design, Springer Nature, pp. 79 - 93, http://dx.doi.org/10.1007/978-3-319-67850-4_6
,2018, 'Correction to: Rhythm, Play and Interaction Design', in Springer Series on Cultural Computing, Springer International Publishing, pp. E1 - E2, http://dx.doi.org/10.1007/978-3-319-67850-4_13
,2018, 'Crafting Trajectories', in Rhythm, Play and Interaction Design, Springer Nature, pp. 109 - 122, http://dx.doi.org/10.1007/978-3-319-67850-4_8
,2018, 'Culture and Time', in Rhythm, Play and Interaction Design, Springer Nature, pp. 13 - 28, http://dx.doi.org/10.1007/978-3-319-67850-4_2
,2018, 'Daily Cycles', in Rhythm, Play and Interaction Design, Springer Nature, pp. 47 - 60, http://dx.doi.org/10.1007/978-3-319-67850-4_4
,2018, 'Moving Bodies', in Rhythm, Play and Interaction Design, Springer Nature, pp. 29 - 45, http://dx.doi.org/10.1007/978-3-319-67850-4_3
,2018, 'Playing Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 61 - 75, http://dx.doi.org/10.1007/978-3-319-67850-4_5
,2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer Nature, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0_23
,2018, 'Predictability', in Rhythm, Play and Interaction Design, Springer Nature, pp. 135 - 147, http://dx.doi.org/10.1007/978-3-319-67850-4_10
,2018, 'Rhythmic Experience', in Rhythm, Play and Interaction Design, Springer Nature, pp. 1 - 9, http://dx.doi.org/10.1007/978-3-319-67850-4_1
,2018, 'Sculpting Attention', in Rhythm, Play and Interaction Design, Springer Nature, pp. 95 - 107, http://dx.doi.org/10.1007/978-3-319-67850-4_7
,2018, 'Textures and Transitions', in Rhythm, Play and Interaction Design, Springer Nature, pp. 123 - 134, http://dx.doi.org/10.1007/978-3-319-67850-4_9
,2018, 'Vitality', in Rhythm, Play and Interaction Design, Springer Nature, pp. 149 - 166, http://dx.doi.org/10.1007/978-3-319-67850-4_11
,2013, 'Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior', in Berkovsky S; Freyne J (ed.), Persuasive Technology, Springer, Berlin, Heidelberg, pp. 116 - 124, http://dx.doi.org/10.1007/978-3-642-37157-8_15
,2011, 'Many voices, one project', in Candy L; Edmonds E (ed.), Interacting: Art, research and the creative practitioner, Libri Publishing, UK, pp. 182 - 194
,2009, 'Art, Innovation and Engagement', in Turnbull D (ed.), Image Ecologies, DAB DOCS, UTS, Sydney, pp. 32 - 39
,2004, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Murphy PF (ed.), Feminism and Masculinities, Oxford University Press, United Kingdom
,2004, 'Performing Masculinity, Revisioning Sexuality: Adult Internet Video Sites', in Lind RA (ed.), Race/Gender/Media: Considering Diversity Across Audience, Content, and Producers, Allyn and Bacon, United States, pp. 322 - 330
,Journal articles
2020, 'Moving in rhythms: what dancers and drummers can teach us about designing digital interactions', Digital Creativity, 31, pp. 181 - 191, http://dx.doi.org/10.1080/14626268.2020.1782944
,2018, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, 13, pp. 807 - 824, http://dx.doi.org/10.1177/1555412016646668
,2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983
,2014, 'Manifesto on Art, Design and Social Science - Method as Speculative Event', Leonardo, http://dx.doi.org/10.1162/leon_a_00928
,2014, 'Rhythms of Kinesthetic Empathy', Leonardo, 47, pp. 258 - 259, http://dx.doi.org/10.1162/LEON_a_00768
,2012, 'My Friend Scarlet: Interactive Tragedy in The Path', Games and Culture, 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314
,2008, 'Interaction Design and Creative Practice', Design Studies, 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002
,2007, 'A Pleasure Framework', Leonardo - Journal of the International Society for the Arts, Sciences and Technology, 40, pp. 370 - 371
,2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, 2 (4), pp. 225 - 238
,2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, 110, pp. 5 - 9
,2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, pp. 353 - 370
,Conference Papers
2020, 'Paying attention to rhythm in HCI: Some thoughts on methods', in 32nd Australian Conference on Human-Computer Interaction, ACM, Sydney, Australia, pp. 471 - 480, presented at OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, Australia, 02 December 2020, http://dx.doi.org/10.1145/3441000.3441005
,2019, 'Learning through improvisational play: Design strategies for serious games', in Duque D; White J; Rodrigues N; Vilaca JL; Dias N (eds.), 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, Institute of Electrical and Electronics Engineers (IEEE), Kyoto, Japan, pp. 1 - 7, presented at 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, 05 August 2019 - 07 August 2019, http://dx.doi.org/10.1109/segah.2019.8882439
,2016, 'Rhythmic entrainment in games', in Marsh T; Ma M; Oliviera MF; Baalsrud Hauge J; Göbel S (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer International Publishing, Brisbane, QLD, Australia, pp. 220 - 230, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_21
,2012, 'Deep Learning Games through the Lens of the Toy', in Proceedings of Meaningful Play 2012, http://meaningfulplay.msu.edu/proceedings2012/, East Lansing, Michigan, pp. 1 - 29, presented at Meaningful Play, East Lansing, Michigan, 18 October 2012 - 20 October 2012, http://dx.doi.org/10.26190/unsworks/25687
,2012, 'Experience in serious games: Between positive and serious experience', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) v. 7528, Springer Verlag, Bremen, Germany, pp. 255 - 267, presented at 3rd International Conference on Serious Games Development and Applications, SGDA 2012, Bremen, Germany, 26 September 2012 - 29 September 2012, http://dx.doi.org/10.1007/978-3-642-33687-4_22
,2012, 'Threshold Concepts: Implications for Game Design', in SimTecT 2012: Simulation - Integrated Solutions, Simulation Australia Ltd, Australia, pp. 1 - 6, presented at SimTecT, Adelaide, Australia, 18 June 2012 - 21 June 2012, http://dx.doi.org/10.26190/unsworks/25688
,2009, 'Directed and Emergent Play', in Proceeding of the 7th ACM conference on Creativity and Cognition, ACM, New York, NY, presented at Creativity and Cognition, Berkeley, CA, 27 October 2009 - 30 October 2009
,2009, 'A Tool for Characterizing the Experience of Play', in Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM, New York, NY, pp. 1 - 10, presented at Australasian Conference on Interactive Entertainment 2009, Sydney, Australia, http://dx.doi.org/10.1145/1746050.1746052
,2007, 'A study in play, pleasure and interaction design', in Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Association for Computing Machinery, New York, pp. 76 - 91, presented at 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Helsinki, Finland, 22 August 2007 - 25 August 2007, http://dx.doi.org/10.1145/1314161.1314168
,2005, 'Understanding the Experience of Interactive Art: lamascope in Beta_space', in 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, presented at 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, 23 November 2005 - 25 November 2005, http://dx.doi.org/10.26190/unsworks/25686
,2005, 'Reading and Writing Collaborative Creative Process', in 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, presented at 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, 22 July 2005 - 27 July 2005
,2004, 'Supporting Artistic Collaborations', in Raya MA; Solaz BR (ed.), 7th Annual International Workshop Presence 2004, Valencia, Spain, pp. 287 - 293, presented at 7th Annual International Workshop Presence 2004, Valencia, Spain, 13 October 2004 - 15 October 2004
,Conference Presentations
2016, 'Blown Away (Sydney 365, 2014)', presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_30
,2014, 'Rhythmic Experience and Gameplay', presented at 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, 17 June 2014 - 14 June 2014, http://dx.doi.org/10.26190/unsworks/25603
,Theses / Dissertations
2009, Play and the Experience of Interactive Art, UTS Library, http://hdl.handle.net/10453/20215
,Creative Works (non-textual)
2015, Blown Away (Sydney, 365, 2014), ERNEST EDMONDS: a retrospective 1965-2015, Art and Design Faculty, Tsinghua University, Beijing, China, 03 September 2015 - 17 September 2015, medium: Video installation, at: https://youtu.be/N3-DG3kUTvo
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