Select Publications

Books

Costello B, 2018, Rhythm, Play and Interaction Design, Springer

Book Chapters

Kibby M; Costello B, 2023, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Feminism and Masculinities, pp. 214 - 227, http://dx.doi.org/10.1093/oso/9780199267248.003.0017

Costello BM, 2021, 'Finding the groove', in Vear C; Candy L; Edmonds E (ed.), The Routledge International Handbook of Practice-Based Research, Routledge, pp. 341 - 355, http://dx.doi.org/10.4324/9780429324154-25

Costello B, 2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer, London, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0

Costello BM, 2018, 'Architectures of Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 167 - 176, http://dx.doi.org/10.1007/978-3-319-67850-4_12

Costello BM, 2018, 'Being Swept in', in Rhythm, Play and Interaction Design, Springer Nature, pp. 79 - 93, http://dx.doi.org/10.1007/978-3-319-67850-4_6

Costello BM, 2018, 'Correction to: Rhythm, Play and Interaction Design', in Springer Series on Cultural Computing, Springer International Publishing, pp. E1 - E2, http://dx.doi.org/10.1007/978-3-319-67850-4_13

Costello BM, 2018, 'Crafting Trajectories', in Rhythm, Play and Interaction Design, Springer Nature, pp. 109 - 122, http://dx.doi.org/10.1007/978-3-319-67850-4_8

Costello BM, 2018, 'Culture and Time', in Rhythm, Play and Interaction Design, Springer Nature, pp. 13 - 28, http://dx.doi.org/10.1007/978-3-319-67850-4_2

Costello BM, 2018, 'Daily Cycles', in Rhythm, Play and Interaction Design, Springer Nature, pp. 47 - 60, http://dx.doi.org/10.1007/978-3-319-67850-4_4

Costello BM, 2018, 'Moving Bodies', in Rhythm, Play and Interaction Design, Springer Nature, pp. 29 - 45, http://dx.doi.org/10.1007/978-3-319-67850-4_3

Costello BM, 2018, 'Playing Rhythm', in Rhythm, Play and Interaction Design, Springer Nature, pp. 61 - 75, http://dx.doi.org/10.1007/978-3-319-67850-4_5

Costello BM, 2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer Nature, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0_23

Costello BM, 2018, 'Predictability', in Rhythm, Play and Interaction Design, Springer Nature, pp. 135 - 147, http://dx.doi.org/10.1007/978-3-319-67850-4_10

Costello BM, 2018, 'Rhythmic Experience', in Rhythm, Play and Interaction Design, Springer Nature, pp. 1 - 9, http://dx.doi.org/10.1007/978-3-319-67850-4_1

Costello BM, 2018, 'Sculpting Attention', in Rhythm, Play and Interaction Design, Springer Nature, pp. 95 - 107, http://dx.doi.org/10.1007/978-3-319-67850-4_7

Costello BM, 2018, 'Textures and Transitions', in Rhythm, Play and Interaction Design, Springer Nature, pp. 123 - 134, http://dx.doi.org/10.1007/978-3-319-67850-4_9

Costello BM, 2018, 'Vitality', in Rhythm, Play and Interaction Design, Springer Nature, pp. 149 - 166, http://dx.doi.org/10.1007/978-3-319-67850-4_11

Marsh T; Costello BM, 2013, 'Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior', in Berkovsky S; Freyne J (ed.), Persuasive Technology, Springer, Berlin, Heidelberg, pp. 116 - 124, http://dx.doi.org/10.1007/978-3-642-37157-8_15

Costello BM, 2011, 'Many voices, one project', in Candy L; Edmonds E (ed.), Interacting: Art, research and the creative practitioner, Libri Publishing, UK, pp. 182 - 194

Costello BM; Edmonds E, 2009, 'Art, Innovation and Engagement', in Turnbull D (ed.), Image Ecologies, DAB DOCS, UTS, Sydney, pp. 32 - 39

Costello BM; Kibby M, 2004, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Murphy PF (ed.), Feminism and Masculinities, Oxford University Press, United Kingdom

Costello BM; Kibby M, 2004, 'Performing Masculinity, Revisioning Sexuality: Adult Internet Video Sites', in Lind RA (ed.), Race/Gender/Media: Considering Diversity Across Audience, Content, and Producers, Allyn and Bacon, United States, pp. 322 - 330

Journal articles

Costello BM, 2020, 'Moving in rhythms: what dancers and drummers can teach us about designing digital interactions', Digital Creativity, 31, pp. 181 - 191, http://dx.doi.org/10.1080/14626268.2020.1782944

Costello BM, 2018, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, 13, pp. 807 - 824, http://dx.doi.org/10.1177/1555412016646668

Michael M; Costello B; Mooney-Somers J; Kerridge I, 2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983

Michael M; Costello B; Mooney-Somers J; Kerridge I, 2014, 'Manifesto on Art, Design and Social Science - Method as Speculative Event', Leonardo, http://dx.doi.org/10.1162/leon_a_00928

Costello B, 2014, 'Rhythms of Kinesthetic Empathy', Leonardo, 47, pp. 258 - 259, http://dx.doi.org/10.1162/LEON_a_00768

Ryan MR; Costello B, 2012, 'My Friend Scarlet: Interactive Tragedy in The Path', Games and Culture, 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314

Costello BM; Candy L, 2008, 'Interaction Design and Creative Practice', Design Studies, 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002

Costello BM, 2007, 'A Pleasure Framework', Leonardo - Journal of the International Society for the Arts, Sciences and Technology, 40, pp. 370 - 371

Costello BM; Amitani S; Bilda Z, 2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, 2 (4), pp. 225 - 238

Costello BM; Chesher C, 2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, 110, pp. 5 - 9

Costello BM; Kibby M, 2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, pp. 353 - 370

Conference Papers

Costello B, 2020, 'Paying attention to rhythm in HCI: Some thoughts on methods', in 32nd Australian Conference on Human-Computer Interaction, ACM, Sydney, Australia, pp. 471 - 480, presented at OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, Australia, 02 December 2020, http://dx.doi.org/10.1145/3441000.3441005

Costello BM, 2019, 'Learning through improvisational play: Design strategies for serious games', in Duque D; White J; Rodrigues N; Vilaca JL; Dias N (eds.), 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, Institute of Electrical and Electronics Engineers (IEEE), Kyoto, Japan, pp. 1 - 7, presented at 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, 05 August 2019 - 07 August 2019, http://dx.doi.org/10.1109/segah.2019.8882439

Costello BM, 2016, 'Rhythmic entrainment in games', in Marsh T; Ma M; Oliviera MF; Baalsrud Hauge J; Göbel S (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer International Publishing, Brisbane, QLD, Australia, pp. 220 - 230, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_21

Ryan MR; Costello BM; Stapleton A, 2012, 'Deep Learning Games through the Lens of the Toy', in Proceedings of Meaningful Play 2012, http://meaningfulplay.msu.edu/proceedings2012/, East Lansing, Michigan, pp. 1 - 29, presented at Meaningful Play, East Lansing, Michigan, 18 October 2012 - 20 October 2012, http://dx.doi.org/10.26190/unsworks/25687

Marsh T; Costello BM, 2012, 'Experience in serious games: Between positive and serious experience', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) v. 7528, Springer Verlag, Bremen, Germany, pp. 255 - 267, presented at 3rd International Conference on Serious Games Development and Applications, SGDA 2012, Bremen, Germany, 26 September 2012 - 29 September 2012, http://dx.doi.org/10.1007/978-3-642-33687-4_22

Stapleton A; Costello BM; Ryan MR, 2012, 'Threshold Concepts: Implications for Game Design', in SimTecT 2012: Simulation - Integrated Solutions, Simulation Australia Ltd, Australia, pp. 1 - 6, presented at SimTecT, Adelaide, Australia, 18 June 2012 - 21 June 2012, http://dx.doi.org/10.26190/unsworks/25688

Costello BM; Edmonds E, 2009, 'Directed and Emergent Play', in Proceeding of the 7th ACM conference on Creativity and Cognition, ACM, New York, NY, presented at Creativity and Cognition, Berkeley, CA, 27 October 2009 - 30 October 2009

Costello BM; Edmonds E, 2009, 'A Tool for Characterizing the Experience of Play', in Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM, New York, NY, pp. 1 - 10, presented at Australasian Conference on Interactive Entertainment 2009, Sydney, Australia, http://dx.doi.org/10.1145/1746050.1746052

Costello BM; Edmonds E, 2007, 'A study in play, pleasure and interaction design', in Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Association for Computing Machinery, New York, pp. 76 - 91, presented at 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Helsinki, Finland, 22 August 2007 - 25 August 2007, http://dx.doi.org/10.1145/1314161.1314168

Costello BM; Muller L; Amitani S; Edmonds E, 2005, 'Understanding the Experience of Interactive Art: lamascope in Beta_space', in 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, presented at 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, 23 November 2005 - 25 November 2005, http://dx.doi.org/10.26190/unsworks/25686

Costello BM; Edmonds E; Weakley A, 2005, 'Reading and Writing Collaborative Creative Process', in 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, presented at 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, 22 July 2005 - 27 July 2005

Costello BM, 2004, 'Supporting Artistic Collaborations', in Raya MA; Solaz BR (ed.), 7th Annual International Workshop Presence 2004, Valencia, Spain, pp. 287 - 293, presented at 7th Annual International Workshop Presence 2004, Valencia, Spain, 13 October 2004 - 15 October 2004

Conference Presentations

Costello B, 2016, 'Blown Away (Sydney 365, 2014)', presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_30

Costello B, 2014, 'Rhythmic Experience and Gameplay', presented at 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, 17 June 2014 - 14 June 2014, http://dx.doi.org/10.26190/unsworks/25603

Theses / Dissertations

Costello BM, 2009, Play and the Experience of Interactive Art, UTS Library, http://hdl.handle.net/10453/20215

Creative Works (non-textual)

Costello B, 2015, Blown Away (Sydney, 365, 2014), ERNEST EDMONDS: a retrospective 1965-2015, Art and Design Faculty, Tsinghua University, Beijing, China, 03 September 2015 - 17 September 2015, medium: Video installation, at: https://youtu.be/N3-DG3kUTvo


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