Select Publications
Journal articles
2020, 'Moving in rhythms: what dancers and drummers can teach us about designing digital interactions', Digital Creativity, 31, pp. 181 - 191, http://dx.doi.org/10.1080/14626268.2020.1782944
,2018, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, 13, pp. 807 - 824, http://dx.doi.org/10.1177/1555412016646668
,2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983
,2014, 'Manifesto on Art, Design and Social Science - Method as Speculative Event', Leonardo, http://dx.doi.org/10.1162/leon_a_00928
,2014, 'Rhythms of Kinesthetic Empathy', Leonardo, 47, pp. 258 - 259, http://dx.doi.org/10.1162/leon_a_00768
,2012, 'My Friend Scarlet: Interactive Tragedy in The Path', Games and Culture, 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314
,2008, 'Interaction Design and Creative Practice', Design Studies, 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002
,2007, 'A Pleasure Framework', Leonardo - Journal of the International Society for the Arts, Sciences and Technology, 40, pp. 370 - 371
,2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, 2 (4), pp. 225 - 238
,2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, 110, pp. 5 - 9
,2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, pp. 353 - 370
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