Select Publications
Book Chapters
2024, 'Competitive Collaboration for Complex Task Learning in Agent Systems', in , pp. 325 - 337, http://dx.doi.org/10.1007/978-981-99-8391-9_26
,2021, 'Human Performance Operating Picture for Shepherding a Swarm of Autonomous Vehicles', in Shepherding UxVs for Human-Swarm Teaming An Artificial Intelligence Approach to Unmanned X Vehicles, Springer Nature, pp. 293 - 323, http://dx.doi.org/10.1007/978-3-030-60898-9_13
,2021, 'Transparent Shepherding: A Rule-Based Learning Shepherd for Human Swarm Teaming', in Shepherding UxVs for Human-Swarm Teaming An Artificial Intelligence Approach to Unmanned X Vehicles, Springer Nature, pp. 267 - 292, http://dx.doi.org/10.1007/978-3-030-60898-9_12
,2018, 'Trusted autonomous game play', in Foundations of Trusted Autonomy, pp. 125 - 132, http://dx.doi.org/10.1007/978-3-319-64816-3_7
,2017, 'Computational Intelligence Approaches to Computational Aesthetics', in Encyclopedia of Information Science and Technology, Fourth Edition, IGI Global, pp. 156 - 165, http://dx.doi.org/10.4018/978-1-5225-2255-3.ch014
,2017, 'An Evolutionary Optimization Approach for Path Planning of Arrival Aircraft for Optimal Sequencing', in Leu G; sINGH H; Elsayed S (ed.), Intelligent and Evolutionary Systems. Proceedings in Adaptation, Learning and Optimization, Springer, pp. 1 - 16, http://dx.doi.org/10.1007/978-3-319-49049-6_1
,2011, 'Game Led HCI Improvements', in Cruz-Cunha MM; Varvalho VH; Tavares P (ed.), Business, technological and social dimensions of computer games : multidisciplinary developments, IGI Global, pp. 126 - 145, http://dx.doi.org/10.4018/978-1-60960-567-4
,2010, 'Multiagent-Based Approach for Risk Analysis in Mission Capability Planning', in Sarker RA; Ray T (ed.), AGENT-BASED EVOLUTIONARY SEARCH, SPRINGER-VERLAG BERLIN, pp. 77 - 96, http://dx.doi.org/10.1007/978-3-642-13425-8_4
,2008, 'Virtual Organizations in Commercial Games', in Putnik G; Cunha MM (ed.), Encyclopaedia of Networked and Virtual Organizations, Information Science Reference, USA, pp. 1819 - 1826
,2006, 'Small & Simple:Application-Specific Multi-Agent Systems', in Abbass H; Essam D (ed.), Applications of Information Systems to Homeland Security and Defense, Idea Group Publishing, Hershey PA, USA: London, UK, pp. 17 - 45
,2006, 'The Game of Defense and Security', in Abbass H; Essam D (ed.), Applications of Information Systems to Homeland Security and Defense, Idea Group Publishing, Hershey PA, USA: London, UK, pp. 138 - 166
,2006, 'WISDOM-II: A Network Centric Model for Warfare', in Perez P; Batten D (ed.), Complex Science for a Complex World - Exploring Human Ecosystems with Agents, ANU E Press, Canberra, ACT Australia, pp. 149 - 174
,2005, 'Evolving Capability Requirements in WISDOM-II', in Abbass HA; Bossmaier T; Wiles J (ed.), Recent Advances in Artificial Life - Advances in Natural Computation - Vol. 3, World Scientific Publishing, Singapore, pp. 335 - 348, http://dx.doi.org/10.1142/9789812701497_0025
,2005, 'Neural Evolution for Collision Detection & Resolution in a 2D Free Flight Environment', in Abbass HA; Bossmaier T; Wiles J (ed.), Recent Advances in Artificial Life - Advances in Natural Computation - Vol. 3, World Scientific Publishing, Singapore, pp. 13 - 28, http://dx.doi.org/10.1142/9789812701497_0002
,Journal articles
2025, 'Competence Awareness for Humans and Machines: A Survey and Future Research Directions from Psychology', ACM Computing Surveys, 57, pp. 1 - 26, http://dx.doi.org/10.1145/3689626
,2024, 'Effective Motive Profile Compositions for Cooperative Ad-Hoc Teams', IEEE Transactions on Cognitive and Developmental Systems, 16, pp. 1027 - 1040, http://dx.doi.org/10.1109/TCDS.2023.3321924
,2023, 'Automatic Recognition of Collective Emergent Behaviors Using Behavioral Metrics', IEEE Access, 11, pp. 89077 - 89092, http://dx.doi.org/10.1109/ACCESS.2023.3304682
,2023, 'Reinforcement Learning Agents Playing Ticket to Ride-A Complex Imperfect Information Board Game With Delayed Rewards', IEEE Access, 11, pp. 60737 - 60757, http://dx.doi.org/10.1109/ACCESS.2023.3287100
,2022, 'Grammar-based autonomous discovery of abstractions for evolution of complex multi-agent behaviours', Swarm and Evolutionary Computation, 73, http://dx.doi.org/10.1016/j.swevo.2022.101106
,2022, 'Flow-Based Reinforcement Learning', IEEE Access, 10, pp. 102247 - 102265, http://dx.doi.org/10.1109/ACCESS.2022.3209260
,2021, 'A Data Driven Review of Board Game Design and Interactions of Their Mechanics', IEEE Access, 9, pp. 114051 - 114069, http://dx.doi.org/10.1109/ACCESS.2021.3103198
,2021, 'A Novel Trust Architecture Integrating Differentiated Trust and Response Strategies for a Team of Agents', International Journal of Intelligent Systems, 36, pp. 7017 - 7052, http://dx.doi.org/10.1002/int.22578
,2021, 'Autonomous recommender system for reconnaissance tasks using a swarm of UAVs and asynchronous shepherding', Human-Intelligent Systems Integration, 3, pp. 175 - 186, http://dx.doi.org/10.1007/s42454-020-00024-w
,2021, 'Exploiting Abstractions for Grammar-Based Learning of Complex Multi-Agent Behaviours', International Journal of Intelligent Systems, 36, pp. 6273 - 6311, http://dx.doi.org/10.1002/int.22550
,2021, 'Grammar-Based Cooperative Learning for Evolving Collective Behaviours in Multi-Agent Systems', Swarm and Evolutionary Computation, 69, pp. 101017, http://dx.doi.org/10.1016/j.swevo.2021.101017
,2020, 'Impact of Using Active Locomotion Interfaces for Gameplay: A Study on Exertion Levels and Presence', IEEE Transactions on Games, 12, pp. 406 - 415, http://dx.doi.org/10.1109/TG.2020.3040357
,2020, 'Electroencephalographic Workload Indicators During Teleoperation of an Unmanned Aerial Vehicle Shepherding a Swarm of Unmanned Ground Vehicles in Contested Environments', Frontiers in Neuroscience, 14, http://dx.doi.org/10.3389/fnins.2020.00040
,2020, 'Autonomous Detection of Collective Behaviours in Swarms', Swarm and Evolutionary Computation, 57, pp. 100715, http://dx.doi.org/10.1016/j.swevo.2020.100715
,2019, 'Multi-Modal Fusion for Objective Assessment of Cognitive Workload: A Review', IEEE Transactions on Cybernetics, 51, pp. 1542 - 1555, http://dx.doi.org/10.1109/TCYB.2019.2939399
,2018, 'A Cooperative Co-Evolutionary optimisation model for best-fit aircraft sequence and feasible runway configuration in a multi-runway airport', Aerospace, 5, http://dx.doi.org/10.3390/aerospace5030085
,2018, 'Computing hierarchical summary from two-dimensional big data streams', IEEE Transactions on Parallel and Distributed Systems, 29, pp. 803 - 818, http://dx.doi.org/10.1109/TPDS.2017.2778734
,2018, 'Towards Computational Motivation for Multi-Agent Systems and Swarms', Frontiers in Robotics and AI-Computational Intelligence, 5, pp. 134, http://dx.doi.org/10.3389/frobt.2018.00134
,2017, 'Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework', IEEE Transactions on Computational Intelligence and AI in Games, 9, pp. 277 - 289, http://dx.doi.org/10.1109/TCIAIG.2016.2560882
,2016, 'Evolving lane merge traffic behaviour simulations via a macroscopic objective function and a machine learning system trained through bootstrapped human judgement', Applied Intelligence, 44, pp. 862 - 877, http://dx.doi.org/10.1007/s10489-015-0733-3
,2015, 'Trusted Autonomy and Cognitive Cyber Symbiosis: Open Challenges', Cognitive Computation, 8, pp. 385 - 408, http://dx.doi.org/10.1007/s12559-015-9365-5
,2015, 'Computing discounted multidimensional hierarchical aggregates using modified Misra Gries algorithm', Performance Evaluation, 91, pp. 170 - 186, http://dx.doi.org/10.1016/j.peva.2015.06.011
,2013, 'A Shape Grammar Approach to Computational Creativity and Procedural Content Generation in Massively Multiplayer Online Role-Playing Games', Entertainment Computing, 4, pp. 115 - 130, http://dx.doi.org/10.1016/j.entcom.2012.09.006
,2012, 'Quantification of game ai performance for junior leadership training in the defence domain', , pp. 1097 - 1121, http://dx.doi.org/10.4018/978-1-4666-0149-9.ch057
,2012, 'Robustness against the decision-maker's attitude to risk in problems with conflicting objectives', IEEE Transactions on Evolutionary Computation, 16, pp. 1 - 19, http://dx.doi.org/10.1109/TEVC.2010.2051443
,2011, 'Game led HCI improvements', , pp. 126 - 145, http://dx.doi.org/10.4018/978-1-60960-567-4.ch009
,2011, 'DMEA: a direction-based multiobjective evolutionary algorithm', Memetic Computing, 3, pp. 271 - 285, http://dx.doi.org/10.1007/s12293-011-0072-9
,2011, 'Interplay of ethical trust and social moral norms: Environment modelling and computational mechanisms in agent-based social simulation (ABSS)', Web Intelligence and Agent Systems, 9, pp. 377 - 391, http://dx.doi.org/10.3233/WIA-2011-0225
,2009, 'A MULTI-OBJECTIVE RISK-BASED FRAMEWORK FOR MISSION CAPABILITY PLANNING', New Mathematics and Natural Computation, 05, pp. 459 - 485
,2009, 'A Multi-Objective Risk-Based Framework for Mission Capability Planning', New Mathematics and Natural Computation, 5, pp. 459 - 485, http://dx.doi.org/10.1142/S1793005709001428
,2009, 'An ensemble approach for conflict detection in Free Flight by data mining', Transportation Research Part C - Emerging Technologies, 17, pp. 298 - 317, http://dx.doi.org/10.1016/j.trc.2008.12.002
,2008, 'ATOMS: Air Traffic Operations and Management Simulator', IEEE Transactions on Intelligent Transportation, 9, pp. 209 - 225, http://dx.doi.org/10.1109/TITS.2008.922877
,2008, 'Characterizing game dynamics in two-player strategy games using network motifs', IEEE Transactions on Systems Man and Cybernetics Part B - Cybernetics, 38, pp. 682 - 690, http://dx.doi.org/10.1109/TSMCB.2008.918570
,2002, 'CROCADILE- An Open, Extensible Agent-Based Distillation Engine', International Journal of Information and Security, 8, pp. 17 - 51
,2002, 'Domain Ontology Guided Feature-Selection for Document Categorisation', Australian Journal of Intelligent Information Processing Systems, 7, pp. 102 - 109
,1996, 'Language model acquisition from a text corpus for speech understanding', Transactions Institute of Electronics, Information and Communication Engineers, pp. 2070 - 2077
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