Select Publications
Conference Papers
2023, 'Spatially Distributed Robot Sound: A Case Study', in Proceedings of the 2023 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM), pp. 2707 - 2717, presented at Proceedings of the 2023 ACM Designing Interactive Systems Conference, http://dx.doi.org/10.1145/3563657.3596095
,2023, 'A Study of Creative Development with an IoT-based Audiovisual System: Creative Strategies and Impacts for System Design', in ACM International Conference Proceeding Series, pp. 139 - 149, http://dx.doi.org/10.1145/3591196.3593057
,2023, 'Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation', Springer Nature, Brno, Czech Republic, pp. 212 - 227, presented at Oliver Bown, Brno, 12 April 2023
,2023, 'The Human-Built Environment-Natural Environment Relation-An Immersive Multisensory Exploration with 'System of a Sound'', in International Conference on Intelligent User Interfaces, Proceedings IUI, pp. 8 - 11, http://dx.doi.org/10.1145/3581754.3584119
,2023, 'Gestural Interactions with Object-Based Audio in an Internet of Sounds Ecosystem', in 2023 4th International Symposium on the Internet of Sounds, ISIoS 2023, http://dx.doi.org/10.1109/IEEECONF59510.2023.10335408
,2023, 'Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 212 - 227, http://dx.doi.org/10.1007/978-3-031-29956-8_14
,2022, 'Mechanising Conceptual Spaces using Variational Autoencoders', in Proceedings of the 13th International Conference on Computational Creativity, Bolzano, Italy, pp. 287 - 290, presented at International Conference on Computational Creativity, Bolzano, Italy, 27 June 2022 - 01 July 2022, https://computationalcreativity.net/iccc22/wp-content/uploads/2022/08/ICCC22_proceedings.pdf
,2022, 'Towards Co-Creative Drawing Based on Contrastive Language-Image Models', in Proceedings of the 13th International Conference on Computational Creativity, Balzano, Italy, pp. 96 - 100, presented at International Conference on Computational Creativity, Balzano, Italy, 27 June 2022 - 01 July 2022, https://computationalcreativity.net/iccc22/wp-content/uploads/2022/08/ICCC22_proceedings.pdf
,2022, 'A Framework for Dialogue-Based Human-AI Creative Collaboration', in GenAICHI: CHI 2022 Workshop on Generative AI and HCI, New Orleans, LA, presented at GenAICHI: CHI 2022 Workshop on Generative AI and HCI, New Orleans, LA, 30 April 2022 - 06 May 2022, http://dx.doi.org/10.26190/unsworks/28370
,2022, 'Buildings as Audio Visual Synthesisers: Experiments Performing Live Music on Wirelessly Networked Multi-Speaker Media Architectures', in Proceedings of the 2022 International Symposium on Electronic Art, Barcelona, presented at International Symposium on Electronic Art, Barcelona, - , http://dx.doi.org/10.7238/ISEA2022.Proceedings
,2021, 'Sound in human-robot interaction', in ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM), ELECTR NETWORK, pp. 706 - 708, presented at Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, ELECTR NETWORK, 08 August 2021 - 11 August 2021, http://dx.doi.org/10.1145/3434074.3444871
,2021, 'Smooth operator: Tuning robot perception through artificial movement sound', in ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM), pp. 53 - 62, presented at Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, http://dx.doi.org/10.1145/3434073.3444658
,2020, 'A Speculative Exploration of the Role of Dialogue in Human-ComputerCo-creation', in Proceedings of the 11th International Conference on Computational Creativity, Coimbra, Portugal, presented at International Conference on Computational Creativity, Coimbra, Portugal, 07 September 2020 - 11 September 2020
,2020, 'Transparent Communication Within Multiplicities', in Balandin S; Bown O (ed.), Conference of Open Innovation Association, FRUCT, Institute of Electrical and Electronics Engineers (IEEE), Trento, Italy, pp. 61 - 72, presented at 1st International Workshop on the Internet of Sounds, Trento, Italy, 07 September 2020 - 08 September 2020, http://dx.doi.org/10.23919/FRUCT49677.2020.9210989
,2020, 'Rapid Composition for a Multi-Device Networked Music Platform', in Spagnol S (ed.), Proceedings of the 17th Sound and Music Computing Conference, Torino, June 24th – 26th 2020, Torino, Italy, pp. 399 - 406, presented at Sound and Music Computing Conference, Torino, Italy, 24 June 2020 - 26 June 2020, http://dx.doi.org/10.5281/zenodo.3903573
,2020, 'Implicit communication through distributed sound design: Exploring a new modality in human-robot interaction', in ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM), ENGLAND, Cambridge, pp. 597 - 599, presented at Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, ENGLAND, Cambridge, 23 March 2020 - 26 March 2020, http://dx.doi.org/10.1145/3371382.3377431
,2020, ''The ghosts of roller disco', a choreographed, interactive performance for robotic roller skates', in TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM), AUSTRALIA, Sydney, pp. 631 - 637, presented at Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, AUSTRALIA, Sydney, 09 February 2020 - 12 February 2020, http://dx.doi.org/10.1145/3374920.3375284
,2020, 'Creative coding and interaction design for media multiplicities: Challenges, paradigms and frameworks', in TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM), AUSTRALIA, Sydney, pp. 877 - 880, presented at Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, AUSTRALIA, Sydney, 09 February 2020 - 12 February 2020, http://dx.doi.org/10.1145/3374920.3374966
,2020, 'The Maintenance of Conceptual Spaces Through Social Interactions', in Belgian/Netherlands Artificial Intelligence Conference, pp. 430 - 432
,2019, 'Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets', in Queiroz M; Sedó AX (ed.), Proceedings of the international conference on New Interfaces for Musical Expression,, UFGRS, Port Alegre, Brazil, pp. 286 - 291, presented at International Conference on New Interfaces for Musical Expression (NIME 2019), Port Alegre, Brazil, 03 June 2019 - 06 June 2019, http://dx.doi.org/10.26190/unsworks/27378
,2019, 'Exploring transfer functions in evolved CTRNNs for music generation', in Ekart A; Liapis A; Pena MLC (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer Nature, Leipzig, pp. 234 - 248, presented at EvoMUSART 2019: Computational Intelligence in Music, Sound, Art and Design, Leipzig, 24 April 2019 - 26 April 2019, http://dx.doi.org/10.1007/978-3-030-16667-0_16
,2019, 'Creating a Sonified Spacecraft Game Using HappyBrackets and Stellarium', in Proceedings of the 17th Linux Audio Conference (LAC-19), CCRMA, Stanford University, California, US, CCRMA, Stanford University, USA, pp. 1 - 7, presented at 17th Linux Audio Conference (LAC-19), CCRMA, Stanford University, USA, 23 March 2019 - 26 March 2019, http://dx.doi.org/10.26190/unsworks/27382
,2018, 'Your move sounds so predictable!', in CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Association for Computing Machinery (ACM), AUSTRALIA, Melbourne, pp. 121 - 125, presented at Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, AUSTRALIA, Melbourne, 28 October 2018 - 31 October 2018, http://dx.doi.org/10.1145/3270316.3270591
,2018, 'Exploring continuous time recurrent neural networks through novelty search', in Dahl L; Bowman D; Martin T (eds.), Proceedings of the New Interfaces for Musical Expression Conference, Blacksburg, Virginia, June 2-6, 2018, Virginia Tech, Virginia USA, pp. 108 - 113, presented at New Interfaces for Musical Expression, Virginia USA, 02 June 2018 - 06 June 2018, http://dx.doi.org/10.26190/unsworks/27230
,2017, 'Creative coding for the raspberry pi using the happybrackets platform', in C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Association for Computing Machinery (ACM), Singapore, pp. 551 - 553, presented at C&C '17 Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Singapore, 27 June 2017 - 30 June 2017, http://dx.doi.org/10.1145/3059454.3059482
,2017, 'Networked pixels: Strategies for building visual and auditory images with distributed independent devices', in C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, Association for Computing Machinery (ACM), Singapore, pp. 299 - 308, presented at 2017 ACM SIGCHI Conference on Creativity and Cognition, Singapore, 27 June 2017 - 30 June 2017, http://dx.doi.org/10.1145/3059454.3059480
,2017, 'How Can We Deal With The Design Principle Of Visibility In Highly Encapsulated Computationally Creative Systems?', in Goel A; Jordanous A; Pease A (eds.), Proceedings of the Eighth International Conference on Computational Creativity, Georgia Institute of Technology, Atlanta, Georgia, pp. 65 - 71, presented at International Conference on Computational Creativity, Atlanta, Georgia, 19 June 2017 - 23 June 2017, http://dx.doi.org/10.26190/unsworks/27236
,2017, 'Distributed musical decision-making in an ensemble of musebots: Dramatic changes and endings', in Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017, Atlanta, Georgia, presented at International Conference on Computational Creativity, Atlanta, Georgia, 19 June 2017 - 23 June 2017, http://dx.doi.org/10.26190/unsworks/27475
,2017, 'Solving adaptive game music transitions from a composer centred perspective', in Pasquier P; Bown O; Eigenfeldt A (eds.), Proceedings of the 5th International Workshop on Musical Metacreation (MUME 2017), Atlanta, Georgia, USA., presented at Eighth International Conference on Computational Creativity, ICCC 2017, Atlanta, Georgia, USA., 19 June 2017 - 23 June 2017, http://dx.doi.org/10.26190/unsworks/26340
,2017, 'Sound Design for a System of 1000 Distributed Independent Audio-Visual Devices', Copenhagen, presented at New Interfaces for Musical Expression, Copenhagen, 15 May 2017 - 19 May 2017, http://www.nime.org/proceedings/2017/nime2017_paper0046.pdf
,2017, 'Distributed musical decision-making in an ensemble of musebots: Dramatic changes and endings', in Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017
,2017, 'Distributed musical decision-making in an ensemble of musebots: Dramatic changes and endings', in Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017
,2017, 'How can we deal with the design principle of visibility in highly encapsulated computationally creative systems?', in Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017
,2017, 'How can we deal with the design principle of visibility in highly encapsulated computationally creative systems?', in Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017
,2016, 'Submergence 2013', in ACM SIGGRAPH 2016 Art Gallery, SIGGRAPH 2016, pp. 356 - 357, http://dx.doi.org/10.1145/2897843.2915190
,2016, 'Plecto: A low-level Interactive Genetic Algorithm for the Evolution of Audio', in Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer International Publishing, 2016. 63-78., Porto, presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Porto, 17 March 2016 - 17 March 2016, http://dx.doi.org/10.1007/978-3-319-31008-4_5
,2016, 'A musical game of bowls using the DIADs', in Proceedings of the International Conference on New Interfaces for Musical Expression, pp. 371 - 372
,2016, 'Applying core interaction design principles to computational creativity', in Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016, pp. 93 - 97
,2016, 'Flexible generation of musical form: Beyond mere generation', in Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016, pp. 264 - 271
,2016, 'Investigating the musical affordances of continuous time recurrent neural networks', in Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016, pp. 278 - 285
,2015, 'Back to the future: Identifying interface trends from the past, present and future in immersive applications', in OzCHI 2015: Being Human - Conference Proceedings, pp. 540 - 544, http://dx.doi.org/10.1145/2838739.2838833
,2015, 'Ludic Human-Computer Co-Creation', in Proceedings of the Australasian Computer Music Conference, UTS, Sydney, November 2015., Sydney, presented at Australasian Computer Music Conference, Sydney, 19 November 2015 - 20 November 2015
,2015, 'Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios', in Proceedings of the 21st International Symposium on Electronic Art. Vancouver, Canada. August 14th-18th, 2015., Vancouver, presented at International Symposium on Electronic Art, Vancouver, 14 August 2015 - 18 August 2015
,2015, 'Manifesto for a Musebot Ensemble: A platform for live interactive performance between multiple autonomous musical agents', in Proceedings of the 21st International Symposium on Electronic Art. Vancouver, Canada. August 14th-18th, 2015., Vancouver, presented at International Symposium on Electronic Art, Vancouver, 14 August 2015 - 18 August 2015
,2015, 'Attributing Creative Agency: Are we doing it right?', in Proceedings of the Sixth International Conference on Computational Creativity. Park City, Utah. June 30th-July 3rd, 2015., Park City, Utah, presented at International Conference on Computational Creativity, Park City, Utah, 30 June 2015 - 03 July 2015
,2015, 'Collaborative Composition with Creative Systems: Reflections on the First Musebot Ensemble', Park City, Utah, presented at International Conference on Computational Creativity, Park City, Utah, 30 June 2015 - 03 July 2015
,2015, 'Player Responses to a Live Algorithm: Conceptualising computational creativity without recourse to human comparisons?', in Proceedings of the Sixth International Conference on Computational Creativity. Park City, Utah. June 30th-July 3rd, 2015., Park City, Utah, presented at International Conference on Computational Creativity, Park City, Utah, 30 June 2015 - 03 July 2015
,2015, 'Reports of the workshops held at the tenth AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE)', in AI Magazine, pp. 99 - 102, http://dx.doi.org/10.1609/aimag.v36i1.2576
,2014, 'Digital Composition Systems: User experience study', in Proceedings of the 2014 Australasian Computer Music Conference, Melbourne, July 9th-11th, 2014., Melbourne, presented at Australasian Computer Music Conference, Melbourne, 09 July 2014 - 11 July 2014
,2014, 'Examining the Perception of Liveness and Activity in Laptop Music: Listeners’ inference about what the performer is doing from the audio alone', in Proceedings of the NIME 2014 Conference, Goldsmiths, London, June 30th-July 3rd, 2014., London, presented at New Interfaces for Musical Expression, London, 30 June 2014 - 03 July 2014
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