Select Publications
Preprints
, 2026, EmoLASP: Emotion Recognition with Language Models and Answer Set Programming, https://arxiv.org/abs/2608.29035v1
, 2026, A Study of Belief Revision Postulates in Multi-Agent Systems (Extended Version), http://dx.doi.org/10.48550/arxiv.2605.02249
, 2026, An ASP-based approach to Solving General Stochastic Two-Player Games, http://dx.doi.org/10.48550/arxiv.2605.23705
, 2025, Repairing General Game Descriptions (extended version), http://dx.doi.org/10.48550/arxiv.2508.10438
, 2024, Hierarchically Gated Experts for Efficient Online Continual Learning, http://dx.doi.org/10.48550/arxiv.2412.17188
, 2023, Online Learning and Planning in Cognitive Hierarchies, http://dx.doi.org/10.48550/arxiv.2310.12386
, 2023, On Optimal Strategies for Wordle and General Guessing Games, http://dx.doi.org/10.48550/arxiv.2305.09111
, 2018, Perceptual Context in Cognitive Hierarchies, http://dx.doi.org/10.48550/arxiv.1801.02270
, 2011, ALPprolog --- A New Logic Programming Method for Dynamic Domains, http://dx.doi.org/10.48550/arxiv.1107.5242
, 2004, FLUX: A Logic Programming Method for Reasoning Agents, http://dx.doi.org/10.48550/arxiv.cs/0408044
, Patient-Facing AI Chatbots vs Primary Care Physicians: A Standardized Patient Field Experiment in China, http://dx.doi.org/10.21203/rs.3.rs-9988886/v1