Select Publications
Conference Papers
2024, 'Verification of General Games with Imperfect Information Using Strategy Logic', in Proceedings of the TwentyFirst International Conference on Principles of Knowledge Representation and Reasoning, International Joint Conferences on Artificial Intelligence Organization, pp. 420 - 430, presented at 21st International Conference on Principles of Knowledge Representation and Reasoning {KR-2023}, 01 November 2024 - 08 November 2024, http://dx.doi.org/10.24963/kr.2024/40
,2024, 'MCTS with Dynamic Depth Minimax', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 63 - 75, http://dx.doi.org/10.1007/978-3-031-54968-7_6
,2024, 'Solving Two-player Games with QBF Solvers in General Game Playing', in Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, pp. 807 - 815
,2023, 'General Game Playing With State-Independent Communication', in Proceedings of the International Conference on Knowledge Representation and Reasoning, pp. 710 - 719, http://dx.doi.org/10.24963/kr.2023/69
,2023, 'On Optimal Strategies for Wordle and General Guessing Games', in IJCAI International Joint Conference on Artificial Intelligence, pp. 5541 - 5548, http://dx.doi.org/10.24963/ijcai.2023/615
,2022, 'Knowledge Transfer for Deep Reinforcement Agents in General Game Playing', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 53 - 66, http://dx.doi.org/10.1007/978-3-030-97546-3_5
,2021, 'Representing and Reasoning with Event Models for Epistemic Planning', in Proceedings of the 18th International Conference on Principles of Knowledge Representation and Reasoning, KR 2021, pp. 519 - 528, http://dx.doi.org/10.24963/kr.2021/49
,2020, 'Deep reinforcement learning for general game playing', in AAAI 2020 - 34th AAAI Conference on Artificial Intelligence, New York, pp. 1701 - 1708, presented at 34th AAAI Conference on Artificial Intelligence, New York, 07 February 2020, http://dx.doi.org/10.1609/aaai.v34i02.5533
,2020, 'Exploring a Learning Architecture for General Game Playing', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 294 - 306, http://dx.doi.org/10.1007/978-3-030-64984-5_23
,2020, 'Preface', in 17th International Conference on Principles of Knowledge Representation and Reasoning, KR 2020
,, 2020, 'Proceedings of the 17th International Conference on Principles of Knowledge Representation and Reasoning, KR 2020, Rhodes, Greece, September 12-18, 2020.', in Calvanese D; Erdem E; Thielscher M (eds.), KR
2019, 'Encoding epistemic strategies for general game playing', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Cuvu, Yanuca Island, Fiji, pp. 555 - 567, presented at PRICAI, Cuvu, Yanuca Island, Fiji, 26 August 2019 - 30 August 2019, http://dx.doi.org/10.1007/978-3-030-29908-8_44
,2018, 'General language evolution in general game playing', in Mitrovic T; Xue B; Li X (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer, Cham, Wellington, New Zealand, pp. 51 - 64, presented at Australasian Joint Conference on Artificial Intelligence : AI 2018, Wellington, New Zealand, 11 December 2018 - 14 December 2018, http://dx.doi.org/10.1007/978-3-030-03991-2_5
,2018, 'Iterative Tree Search in General Game Playing with Incomplete Information', in Communications in Computer and Information Science, Stockholm, Sweden, pp. 98 - 115, presented at CGW 2018 Computer Games Workshop, Stockholm, Sweden, 13 July 2018, http://dx.doi.org/10.1007/978-3-030-24337-1_5
,2018, 'Game description language and dynamic epistemic logic compared', in Lang J (ed.), IJCAI International Joint Conference on Artificial Intelligence, International Joint Conferences on Artificial Intelligence, Stockholm, Sweden, pp. 1795 - 1802, presented at IJCAI-ECAI-18, Stockholm, Sweden, 13 July 2018 - 19 July 2018, http://dx.doi.org/10.24963/ijcai.2018/248
,2017, 'Reports of the Workshops of the 31st AAAI Conference on Artificial Intelligence', in AI Magazine, pp. 72 - 82, http://dx.doi.org/10.1609/aimag.v38i3.2755
,2017, 'GDL-III: A description language for epistemic general game playing', in Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, International Joint Conferences on Artifical Intelligence (IJCAI), Melbourne, Australia, pp. 1276 - 1282, presented at International Joint Conference on Artificial Intelligence (IJCAI), Melbourne, Australia, 19 August 2017 - 25 August 2017, https://doi.org/10.24963/ijcai.2017/177
,2017, 'The efficiency of the hyperplay technique over random sampling', in 31st AAAI Conference on Artificial Intelligence, AAAI 2017, pp. 282 - 289
,2016, 'Composability in cognitive hierarchies', in Kang BH; Bai Q (ed.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer Nature, Hobart, TAS, Australia, pp. 42 - 55, presented at 29th Australasian Joint Conference, Hobart, TAS, Australia, 05 December 2016 - 08 December 2016, http://dx.doi.org/10.1007/978-3-319-50127-7_4
,2016, 'Towards Autonomous Adaptation and Trust.', Daejeon, Korea, presented at IEEE/RSJ International Conference on Intelligent Robots and Systems, Daejeon, Korea, 09 October 2016 - 14 October 2016, http://dx.doi.org/10.26190/unsworks/26554
,2016, 'A Framework for Integrating Symbolic and Sub-symbolic Representations', in Kambhampati S (ed.), IJCAI International Joint Conference on Artificial Intelligence, IJCAI/AAAI Press, New York, New York, USA, pp. 2486 - 2492, presented at 25th International Joint Conference on Artificial Intelligence IJCAI-16, New York, New York, USA, 09 July 2016 - 15 July 2016, http://www.ijcai.org/Proceedings/2016
,2016, 'GDL-III: A proposal to extend the game description language to general epistemic games', in Frontiers in Artificial Intelligence and Applications, pp. 1630 - 1631, http://dx.doi.org/10.3233/978-1-61499-672-9-1630
,2016, 'Nested monte carlo search for two-player games', in 30th AAAI Conference on Artificial Intelligence, AAAI 2016, pp. 687 - 693
,2016, 'Sampling-based belief revision', in IJCAI International Joint Conference on Artificial Intelligence, pp. 1272 - 1278
,2016, 'The scalability of the HyperPlay technique for imperfect-information games', in AAAI Workshop - Technical Report, pp. 378 - 386
,, 2016, 'Computer Poker and Imperfect Information Games, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016.', in Lisý V; Thielscher M; Nguyen T (eds.), AAAI Workshop: Computer Poker and Imperfect Information Games, AAAI Press
2015, 'Execution Monitoring as Meta-Games for General Game-Playing Robots', in Wooldridge M; Yang Q (ed.), Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, Buenos Aires, Argentina, presented at 24th International Joint Conference on Artificial Intelligence (IJCAI), Buenos Aires, Argentina, 25 July 2015 - 31 July 2015, http://ijcai.org/papers15/contents.php
,2015, 'A Logic for Reasoning About Game Strategies', in Bonet B; Koenig S (ed.), Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, Austin, presented at AAAI Conference on Artificial Intelligence, Austin, 25 January 2015 - 30 January 2015, https://www.aaai.org/ocs/index.php/AAAI/AAAI15/paper/viewFile/9822/9449
,2015, 'Lifting Model Sampling for General Game Playing to Incomplete-Information Models', in Bonet B (ed.), Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, Austin, presented at AAAI Conference on Artificial Intelligence, Austin, 25 January 2015 - 30 January 2015
,2014, 'A Systematic Solution to the (De-)Composition Problem in General Game Playing', in Schaub T (ed.), ECAI 2014 - 21st European Conference on Artificial Intelligence, IOS Press, Prague, Czech Republic, pp. 195 - 200, presented at 21st European Conference on Artificial Intelligence (ECAI 2014), Prague, Czech Republic, 18 August 2014 - 22 August 2014, http://dx.doi.org/10.3233/978-1-61499-419-0-195
,2014, 'Forgetting in Action', in Baral C; De Giacomo G (ed.), Principles of Knowledge Representation and Reasoning: Proceedings of the Fourteenth International Conference, AAAI Press, Vienna, Austria, presented at 14th International Conference on Principles of Knowledge Representation and Reasoning, Vienna, Austria, 20 July 2014 - 24 July 2014, http://www.aaai.org/Press/press.php
,2014, 'Online agent logic programming with oClingo', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 945 - 957, http://dx.doi.org/10.1007/978-3-319-13560-1_82
,2014, 'Solving the inferential frame problem in the general Game Description Language', in Proceedings of the National Conference on Artificial Intelligence, pp. 515 - 521
,, 2014, 'KI 2014: Advances in Artificial Intelligence - 37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014. Proceedings', in Lutz C; Thielscher M (ed.), KI, Springer
2013, 'Towards General Game-Playing Robots: Models, Architecture and Game Controller', in Cranefield S; Nayak A (ed.), AI 2013: Advances in Artificial Intelligence. Lecture Notes in Computer Science, Springer, Heidelberg, Germany, presented at 26th Australasian Joint Conference on Artificial Intelligence, Dunedin, New Zealand, 04 December 2013 - 06 December 2013, http://dx.doi.org/10.1007/978-3-319-03680-9_29
,2013, 'Model checking for reasoning about incomplete information games', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 246 - 258, http://dx.doi.org/10.1007/978-3-319-03680-9_27
,2013, 'Evaluating Answer Set Clause Learning for General Game Playing', in Logic Programming and Nonmonotonic Reasoning : Lecture Notes in Computer Science, Springer, Corunna, Spain, presented at 12th International Conference on Logic Programming and Nonmonotonic Reasoning, Corunna, Spain, 15 September 2013 - 19 September 2013, http://dx.doi.org/10.1007/978-3-642-40564-8_22
,2013, 'Implementing Belief Change in the Situation Calculus and an Application', in Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence, Corunna, presented at 12th International Conference on Logic Programming and Nonmonotonic Reasoning, Corunna, 15 September 2013 - 19 September 2013, http://dx.doi.org/10.1007/978-3-642-40564-8_44
,2013, 'Filtering With Logic Programs and Its Application to General Game Playing', in desJardins M; Littman M (ed.), Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, AAAI Press, Bellevue, Washington, USA, presented at The Twenty-Seventh AAAI Conference (AAAI-13), Bellevue, Washington, USA, 14 July 2013 - 18 July 2013, http://www.aaai.org/ocs/index.php/AAAI/AAAI13/paper/view/6302
,2012, 'HyperPlay: A Solution to General Game Playing with Imperfect Information', in Proceedings of the 26th AAAI Conference on Artificial Intelligence, AAAI 2012, pp. 1606 - 1612
,2012, 'Automated Verification of Epistemic Properties for General Game Playing', in Brewka G; Eiter T; McIlraith S (eds.), KR, AAAI Press, pp. 339 - 349
,2012, 'HyperPlay: A Solution to General Game Playing with Imperfect Information', in AAAI, AAAI Press, pp. 1606 - 1612
,2012, 'Strategic and Epistemic Reasoning for the Game Description Language GDL-II', in Raedt LD; Bessière C; Dubois D; Doherty P; Heintz PFF; Lucas P (eds.), ECAI, IOS Press, pp. 696 - 701
,2011, 'Reasoning About General Games Described in GDL-II', in Proceedings of the 25th AAAI Conference on Artificial Intelligence, AAAI 2011, pp. 846 - 851
,2011, 'The Epistemic Logic Behind the Game Description Language', in Proceedings of the 25th AAAI Conference on Artificial Intelligence, AAAI 2011, pp. 840 - 845
,2011, 'General Game Playing in AI Research and Education', in Bach J; Edelkamp S (ed.), KIK, Springer, pp. 26 - 37
,2011, 'How to Plan When being Deliberately Misled', in Automated Action Planning for Autonomous Mobile Robots—Papers from the 2011 AAAI Workshop (PAMR), pp. 45 - 50
,, 2011, 'KI—K"unstliche Intelligenz\/: Special Issue on General Game Playing', in Thielscher M (ed.)
2011, 'Reasoning About General Games Described in GDL-II', in AAAI, pp. 846 - 851
,2011, 'The Epistemic Logic behind the Game Description Language', in AAAI, pp. 840 - 845
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