Select Publications
Journal articles
2023, 'Online Learning and Planning in Cognitive Hierarchies.', CoRR, abs/2310.12386
,2021, 'Game description language and dynamic epistemic logic compared', Artificial Intelligence, 292, http://dx.doi.org/10.1016/j.artint.2020.103433
,2019, 'General game playing with imperfect information', Journal of Artificial Intelligence Research, 66, pp. 901 - 935, http://dx.doi.org/10.1613/jair.1.11844
,2015, 'A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence', AI MAGAZINE, 36, pp. 99 - 106, https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000361926600009&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=891bb5ab6ba270e68a29b250adbe88d1
,2015, 'Representing and Reasoning about Game Strategies', Journal of Philosophical Logic, 44, pp. 203 - 236, http://dx.doi.org/10.1007/s10992-014-9334-6
,2014, 'Representing and Reasoning About the Rules of General Games With Imperfect Information', Journal of Artificial Intelligence Research, 49, pp. 171 - 206, http://dx.doi.org/10.1613/jair.4115
,2013, 'A general first-order solution to the ramification problem with cycles', JAPL, 11, pp. 289 - 308, http://dx.doi.org/10.1016/j.jal.2013.05.003
,2013, 'Logical-Epistemic Foundations of General Game Descriptions', Studia Logica, 102, pp. 321 - 338, http://dx.doi.org/10.1007/s11225-014-9547-2
,2012, 'A Language for Default Reasoning about Actions', Correct Reasoning: Essays on Logic-Based AI in Honor of Vladimir Lifschitz, 7265, pp. 527 - 542
,2012, 'Automated Verification of State Sequence Invariants in General Game Playing', AIJ, 187–188, pp. 1 - 30
,2011, 'Special Issue on General Game Playing', KI - Kunstliche Intelligenz, 25, pp. 5 - 7, http://dx.doi.org/10.1007/s13218-010-0084-5
,2011, 'A Unifying Action Calculus', AIJ, 175, pp. 120 - 141
,2011, 'ALPprolog - A new logic programming method for dynamic domains.', Theory Pract. Log. Program., 11, pp. 451 - 468
,2011, 'ALPprolog —A new logic programming method for dynamic domains', TPLP, 11, pp. 451 - 468
,2011, 'GDL-II', KI, 25, pp. 63 - 66
,2011, 'Knowledge-based general game playing', KI, 25, pp. 25 - 33
,2009, 'Specifying multiagent environments in the game description language', ICAART 2009 - Proceedings of the 1st International Conference on Agents and Artificial Intelligence, pp. 21 - 28
,2008, 'The IJCAI-09 WORKSHOP ON GENERAL GAME PLAYING', ICGA Journal, 31, pp. 254 - 254, http://dx.doi.org/10.3233/icg-2008-31414
,2008, 'Reinforcement Belief Revision', JLC, 18, pp. 783 - 813
,2007, 'Iterated Belief Revision, Revised', AIJ, 171, pp. 1 - 18
,, 2006, 'AAAI Workshop - Technical Report: Preface', AAAI Workshop - Technical Report, WS-06-03
, 2006, 'Reports on the Twenty-First National Conference on Artificial Intelligence (AAAI-06) workshop program', AI Magazine, 27, pp. 92 - 102
2006, 'General Game Playing', KI — K"unstliche Intelligenz, 4/06, pp. 37 - 39
,2006, 'Human-Inspired Robots', IEEE Intelligent Systems, 21, pp. 74 - 85, http://dx.doi.org/10.1109/MIS.2006.72
,2006, 'Human-Inspired Robots', IEEE Intelligent Systems, 21, pp. 75 - 85
,2006, 'Reports on the Twenty-First National Conference on Artificial Intelligence (AAAI-06) Workshop Program.', AI Mag., 27, pp. 92 - 102
,2005, 'Iterated belief revision, revised', 7th International Symposium on Logical Formalizations of Commonsense Reasoning, Commonsense 2005
,2005, 'FLUX: A programming language for reasoning agents', Theory and Practice of Logic Programming, 5, pp. 533 - 565
,2005, 'FLUX\/: A Logic Programming Method for Reasoning Agents', TPLP, 5, pp. 533 - 565
,2005, 'Handling Implication and Universal Quantification Constraints in FLUX', CP, 3709, pp. 667 - 681
,2004, 'FLUX: A Logic Programming Method for Reasoning Agents', CoRR, cs.AI/0408044
,2003, 'Intelligent Execution Monitoring in Dynamic Environments', FI, 57, pp. 371 - 392
,2001, 'The Concurrent, Continuous Fluent Calculus', Studia Logica, 67, pp. 315 - 331
,2001, 'The Qualification Problem\/: A Solution to the Problem of Anomalous Models', AIJ, 131, pp. 1 - 37
,1999, 'Agents in Proactive Environments', JLC, 9, pp. 25 - 45
,1999, 'Fluent Calculus Planning with Continuous Change', ETAI
,1999, 'From Situation Calculus to Fluent Calculus\/: State Update Axioms as a Solution to the Inferential Frame Problem', AIJ, 111, pp. 277 - 299
,1998, 'Introduction to the Fluent Calculus', ETAI, 2, pp. 179 - 192
,1998, 'Kognitive Robotik — Perspektiven und Grenzen der "Künstlichen Intelligenz"-Forschung', Akademie-Journal, 2/98, pp. 41 - 45
,1998, 'Reasoning About Actions\/: Steady Versus Stabilizing State Constraints', AIJ, 104, pp. 339 - 355
,1997, 'A Theory of Dynamic Diagnosis', ETAI, 1, pp. 73 - 104
,1997, 'A Theory of Dynamic Diagnosis. Electronic Transactions on Artificial Intelligence.', Electron. Trans. Artif. Intell., 1, pp. 73 - 104
,1997, 'Agents in Proactive Environments',
,1997, 'Ramification and Causality', AIJ, 89, pp. 317 - 364
,1996, 'Explicit and Implicit Indeterminism\/: Reasoning About Uncertain and Contradictory Specifications of Dynamic Systems',
,1996, 'Ramification and Causality',
,1996, 'Representing Concurrent Actions and Solving Conflicts', IGPL, 4, pp. 355 - 368
,1995, 'Computing Change and Specificity with Equational Logic Programs', AMAI, 14, pp. 99 - 133
,1995, 'Default Reasoning by Deductive Planning', JAR, 15, pp. 1 - 40
,1994, 'On the Completeness of SLDENF-Resolution',
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