Select Publications

Book Chapters

2020, '19 Universelle Spielprogramme', in Görz G; Schmid U; Braun T (ed.), Handbuch der Künstlichen Intelligenz, De Gruyter, pp. 817 - 858,

Thielscher M, 2015, 'Simulation of action theories and an application to general game-playing robots', in Advances in Knowledge Representation, Logic Programming, and Abstract Argumentation, Springer Verlag, pp. 33 - 46,

Thielscher M, 2013, '17 Universelle Spielprogramme', in Görz G; Schneeberger J; Schmid U (ed.), Handbuch der Künstlichen Intelligenz, DE GRUYTER, pp. 613 - 650,

Thielscher M, 2011, 'Translating General Game Descriptions into an Action Language', in Balduccinin M; Son T (ed.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer, pp. 300 - 314,

Schiffel S; Thielscher M, 2010, 'A Multiagent Semantics for the Game Description Language', in Filipe J; Fred A; Sharp B (ed.), Communications in Computer and Information Science, Springer, pp. 44 - 55,

Thielscher M, 2000, 'Nondeterministic Actions in the Fluent Calculus\/: Disjunctive State Update Axioms', in olldobler SH (ed.), Intellectics and Computational Logic, Kluwer Academic, pp. 327 - 345

Thielscher M, 1998, 'Kognitive Robotik — Perspektiven und Grenzen der KI-Forschung', in Akademie der Wissenschaften und der Literatur M (ed.), Colloquia Academica, Franz Steiner Verlag, Stuttgart, pp. 41 - 54

Bibel W; Thielscher M, 1996, 'Non-Classical Automated Deduction', in Albrecht R; Herre H (ed.), Trends in Theoretical Informatics, Oldenbourg, pp. 39 - 59

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