Select Publications
Book Chapters
2022, 'Hidden Information General Game Playing with Deep Learning and Search', in , pp. 161 - 172, http://dx.doi.org/10.1007/978-3-031-20868-3_12
,, 2020, '19 Universelle Spielprogramme', in Görz G; Schmid U; Braun T (ed.), Handbuch der Künstlichen Intelligenz, De Gruyter, pp. 817 - 858, http://dx.doi.org/10.1515/9783110659948-019
2015, 'Simulation of action theories and an application to general game-playing robots', in Advances in Knowledge Representation, Logic Programming, and Abstract Argumentation, Springer Verlag, pp. 33 - 46, http://dx.doi.org/10.1007/978-3-319-14726-0_3
,2011, 'Translating General Game Descriptions into an Action Language', in Balduccinin M; Son T (ed.), , Springer, pp. 300 - 314
,2010, 'A Multiagent Semantics for the Game Description Language', in Filipe J; Fred A; Sharp B (ed.), , Springer, pp. 44 - 55
,2000, 'Nondeterministic Actions in the Fluent Calculus\/: Disjunctive State Update Axioms', in olldobler SH (ed.), Intellectics and Computational Logic, Kluwer Academic, pp. 327 - 345
,1998, 'Kognitive Robotik — Perspektiven und Grenzen der KI-Forschung', in Akademie der Wissenschaften und der Literatur M (ed.), Colloquia Academica, Franz Steiner Verlag, Stuttgart, pp. 41 - 54
,1996, 'Non-Classical Automated Deduction', in Albrecht R; Herre H (ed.), Trends in Theoretical Informatics, Oldenbourg, pp. 39 - 59
,'17 Universelle Spielprogramme', in Görz G; Schneeberger J; Schmid U (ed.), Handbuch der Künstlichen Intelligenz, DE GRUYTER, http://dx.doi.org/10.1524/9783486719796.613
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