Select Publications
Books
2021, Beyond the Creative Species Making Machines That Make Art and Music, MIT Press, http://dx.doi.org/10.7551/mitpress/10913.001.0001
,Book Chapters
2023, 'Robot Sound in Distributed Audio Environments', in Sound and Robotics: Speech, Non-Verbal Audio and Robotic Musicianship, pp. 128 - 158, http://dx.doi.org/10.1201/9781003320470-7
,2023, 'The Robot Soundscape', in Springer Series on Cultural Computing, pp. 35 - 65, http://dx.doi.org/10.1007/978-3-031-28138-9_3
,2023, 'Sonic robotics: musical genres as platforms for understanding robotic performance as cultural events', in Dunstan B; Koh J; Turnbull Tilman D; Brown S (ed.), Cultural Robotics 2.0, Springer Nature, pp. 219 - 235, http://dx.doi.org/10.1007/978-3-031-28138-9_14
,2021, 'Risk, creative spaces and creative identity in creative technologies research (or why it's okay for academic creative technology outputs to look scrappy and be buggy)', in The Routledge International Handbook of Practice-Based Research, Taylor & Francis, This is an Accepted Manuscript of a book chapter published by Routledge/CRC Press in The Routledge International Handbook of Practice-Based Research in 2021, available online: https://www.taylorfrancis.com/chapters/edit/10.4324/9780429324154-46/risk-creative-spaces-creative-identity-creative-technologies-research-oliver-bown, pp. 614 - 621, https://www.taylorfrancis.com/chapters/edit/10.4324/9780429324154-46/risk-creative-spaces-creative-identity-creative-technologies-research-oliver-bown
,2021, 'Sociocultural and Design Perspectives on AI-Based Music Production: Why Do We Make Music and What Changes if AI Makes It for Us?', in Handbook of Artificial Intelligence for Music, Springer International Publishing, pp. 1 - 20, http://dx.doi.org/10.1007/978-3-030-72116-9_1
,2018, 'Interaction Design for Metacreative Systems', in Filimowicz M; Tzankova V (ed.), New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies, Springer, pp. 67 - 87, http://dx.doi.org/10.1007/978-3-319-73356-2_5
,2018, 'Biologically Inspired and Agent-Based Algorithms for Music', in Dean RT; McLean A (ed.), The Oxford Handbook of Algorithmic Music, Oxford University Press, pp. 209 - 244, http://dx.doi.org/10.1093/oxfordhb/9780190226992.013.18
,2017, 'Learning design through facilitating collaborative design: Incorporating service learning into a first year undergraduate design degree course', in Collaboration and Student Engagement in Design Education, pp. 209 - 229, http://dx.doi.org/10.4018/978-1-5225-0726-0.ch010
,2014, 'The machine as autonomous performer', in Candy L; Ferguson S (ed.), Interactive Experience in the Digital Age, Springer, pp. 75 - 90, http://www.springer.com/computer/hci/book/978-3-319-04509-2
,2012, 'Generative and adaptive creativity: A unified approach to creativity in nature, humans and machines', in Computers and Creativity, Springer Nature, pp. 361 - 381, http://dx.doi.org/10.1007/978-3-642-31727-9_14
,2012, 'Live algorithms: Towards autonomous computer improvisers', in Computers and Creativity, pp. 147 - 174, http://dx.doi.org/10.1007/978-3-642-31727-9_6
,2012, 'Live Algorithms: towards autonomous computer improvisers', in Computers and Creativity, Springer-Verlag Berlin Heidelberg, pp. 147 - 174, http://dx.doi.org/10.1007/978-3-642-31727-9
,2012, 'Generative and Adaptive Creativity', in Computers and Creativity, Springer-Verlag Berlin Heidelberg, pp. 361 - 381, http://dx.doi.org/10.1007/978-3-642-31727-9
,Edited Books
Loke L, (ed.), 2015, Musify+Gamify Exhibition Catalogue
Journal articles
2024, 'Mimetic Possibilities: Collaboration through movement in multimedia opera', Leonardo, pp. 1 - 15, http://dx.doi.org/10.1162/leon_a_02602
,2024, 'Blind search and flexible product visions: the sociotechnical shaping of generative music engines', AI and Society, http://dx.doi.org/10.1007/s00146-024-01862-x
,2024, 'Space shaping in the design process for creative coding: a case study in media multiplicities', Digital Creativity, 35, pp. 31 - 51, http://dx.doi.org/10.1080/14626268.2023.2299445
,2023, 'Introduction to the Special Issue on Sound in Human-Robot Interaction', ACM Transactions on Human-Robot Interaction, 12, pp. 1 - 5, http://dx.doi.org/10.1145/3632185
,2023, 'Raging with the Machine in the Uncanny Valley: Human–AI Cocreativity in the Eurovision-Themed AI Song Contest', Computer Music Journal, 47, pp. 44 - 63, http://dx.doi.org/10.1162/comj_a_00674
,2023, 'Student responses to creative coding in biomedical science education', Biochemistry and Molecular Biology Education, 51, pp. 44 - 56, http://dx.doi.org/10.1002/bmb.21692
,2022, 'Crafting the Language of Robotic Agents: A vision for electroacoustic music in human-robot interaction', Organised Sound, 27, pp. 206 - 218, http://dx.doi.org/10.1017/S1355771822000358
,2022, 'Designing Sound for Social Robots: Candidate Design Principles', International Journal of Social Robotics, 14, pp. 1507 - 1525, http://dx.doi.org/10.1007/s12369-022-00891-0
,2021, 'Hacking the Medium: Shaping the creative constraints of network architectures in multiplicitous media artworks', Organised Sound, 26, pp. 305 - 316, http://dx.doi.org/10.1017/S135577182100039X
,2021, 'Supporting Creative Practice in Wireless Distributed Sound Installations Given Technical Constraints', AES: Journal of the Audio Engineering Society, 69, pp. 757 - 767, http://dx.doi.org/10.17743/jaes.2021.0039
,2021, 'Preface', Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8, pp. vii - vii, http://dx.doi.org/10.1609/aiide.v8i4.12568
,2021, 'Preface', Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10, pp. vii - vii, http://dx.doi.org/10.1609/aiide.v10i5.12774
,2020, 'Rapid composition for networked devices: Happybrackets', Computer Music Journal, 43, pp. 89 - 108, http://dx.doi.org/10.1162/COMJ_a_00520
,2018, 'Understanding media multiplicities', Entertainment Computing, 25, pp. 62 - 70, http://dx.doi.org/10.1016/j.entcom.2017.11.001
,2018, 'Creative media + the internet of things = media multiplicities', Leonardo, 51, pp. 53 - 54, http://dx.doi.org/10.1162/LEON_a_01549
,2018, 'Performer interaction and expectation with live algorithms: experiences with Zamyatin', Digital Creativity, 29, pp. 37 - 50, http://dx.doi.org/10.1080/14626268.2018.1432663
,2018, 'Design and Evaluation of Agents that Sequence and Juxtapose Short Musical Patterns in Real Time', Computer Music Journal, 41, pp. 45 - 63, http://dx.doi.org/10.1162/comj_a_00439
,2017, 'Demo hour', Interactions, 24, pp. 10 - 13, http://dx.doi.org/10.1145/3044536
,2016, 'An introduction to musical metacreation', Computers in Entertainment, 14, http://dx.doi.org/10.1145/2930672
,2016, 'Special issue on musical metacreation, part I', Computers in Entertainment, 14, http://dx.doi.org/10.1145/3024062
,2016, 'Special issue on Musical Metacreation, part II', Computers in Entertainment, 14, http://dx.doi.org/10.1145/3029374
,2016, 'Data materialities art gallery curator', Leonardo, 49, pp. 352 - 374, http://dx.doi.org/10.1162/LEON_a_01289
,2015, 'Computational Social Creativity', Artificial Life, 21, pp. 366 - 378, http://dx.doi.org/10.1162/ARTL_a_00177
,2015, 'Computational Social Creativity', Artificial Life, 21, pp. 366 - 378, http://dx.doi.org/10.1162/ARTL_a_00177
,2014, 'An Album in 1,000 Variations: Notes on the Composition and Distribution of a Parametric Musical Work', Leonardo, 47, pp. 437 - 441, http://dx.doi.org/10.1162/LEON_a_00866
,2014, 'Ten Questions Concerning Generative Computer Art', Leonardo, 47, pp. 135 - 141, http://dx.doi.org/10.1162/LEON_a_00533
,2013, 'Reports of the 2012 AIIDE Workshops', AI Magazine, 34, pp. 90 - 92, http://dx.doi.org/10.1609/aimag.v34i1.2459
,2011, 'Experiments in modular design for the creative composition of live algorithms', Computer Music Journal, 35, pp. 73 - 85, http://dx.doi.org/10.1162/COMJ_a_00070
,2010, 'Taming nature: Tapping the creative potential of ecosystem models in the arts', Digital Creativity, 21, pp. 215 - 231, http://dx.doi.org/10.1080/14626268.2011.550029
,2009, 'From maladaptation to competition to cooperation in the evolution of musical behaviour', Musicae Scientiae, 13, pp. 387 - 411, http://dx.doi.org/10.1177/1029864909013002171
,2009, 'Understanding interaction in contemporary digital music: From instruments to behavioural objects', Organised Sound, 14, pp. 188 - 196, http://dx.doi.org/10.1017/S1355771809000296
,Conference Papers
2023, 'Spatially Distributed Robot Sound: A Case Study', in Proceedings of the 2023 ACM Designing Interactive Systems Conference, Association for Computing Machinery (ACM), pp. 2707 - 2717, presented at Proceedings of the 2023 ACM Designing Interactive Systems Conference, http://dx.doi.org/10.1145/3563657.3596095
,2023, 'A Study of Creative Development with an IoT-based Audiovisual System: Creative Strategies and Impacts for System Design', in ACM International Conference Proceeding Series, pp. 139 - 149, http://dx.doi.org/10.1145/3591196.3593057
,2023, 'Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation', Springer Nature, Brno, Czech Republic, pp. 212 - 227, presented at Oliver Bown, Brno, 12 April 2023
,2023, 'The Human-Built Environment-Natural Environment Relation-An Immersive Multisensory Exploration with 'System of a Sound'', in International Conference on Intelligent User Interfaces, Proceedings IUI, pp. 8 - 11, http://dx.doi.org/10.1145/3581754.3584119
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