Select Publications
Conference Papers
2011, 'The General Game Playing Description Language is Universal', in IJCAI, pp. 1107 - 1112
,2010, 'A General Game Description Language for Incomplete Information Games', in Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010, pp. 994 - 999
,2010, 'A Temporal Proof System for General Game Playing', in Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010, pp. 1000 - 1005
,2010, 'A General Game Description Language for Incomplete Information Games', in Fox M; Poole D (ed.), AAAI, pp. 994 - 999
,2010, 'A Temporal Proof System for General Game Playing', in Fox M; Poole D (ed.), AAAI, pp. 1000 - 1005
,2010, 'From General Game Descriptions to a Market Specification Language for General Trading Agents', in David E; Gerding E; Sarne D; Shehory O (eds.), Agent-Mediated Electronic Commerce\/: Designing Trading Strategies and Mechanisms for Electronic Markets, Springer, pp. 259 - 274
,2010, 'Integrating Action Calculi and AgentSpeak\/: Closing the Gap', in KR, pp. 79 - 89
,2010, 'Integrating Reasoning About Actions and Bayesian Networks', in Filipe J; Fred A; Sharp B (eds.), ICAART, INSTICC Press, pp. 298 - 304
,2010, 'Pushing the Envelope\/: General Game Players Prove Theorems', in Li J (ed.), AI, Springer, pp. 1 - 10
,2010, 'State Defaults and Ramifications in the Unifying Action Calculus', in KR, pp. 435 - 444
,2009, 'A Declarative Agent Programming Language Based On Action Theories', in Ghilardi S; Sebastiani R (ed.), FROCOS, Springer, pp. 230 - 245
,2009, 'Answer Set Programming for Single-Player Games in General Game Playing', in Hill P; Warren D (ed.), ICLP, Springer, pp. 327 - 341
,2009, 'Automated Theorem Proving for General Game Playing', in IJCAI, pp. 911 - 916
,, 2009, 'Computational Logic in Multi-Agent Systems, 9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers', in Fisher M; Sadri F; Thielscher M (eds.), CLIMA, Springer
2009, 'Decomposition of Multi-Player Games', in Nicholson A; Li X (ed.), AI, Springer, pp. 475 - 484
,2009, 'Defaults in Action\/: Non-monotonic Reasoning About States in Action Calculi', in Lakemeyer G; Morgenstern L; Williams M-A (eds.), Proceedings of the Symposium on Logical Formalizations of Commonsense Reasoning, pp. 123 - 128
,2009, 'Factoring General Games', in Proceedings of the IJCAI Workshop on General Intelligence in Game-Playing Agents (GIGA), pp. 27 - 33
,2009, 'From GDL to a Market Specification Language for General Trading Agents', in Proceedings of the IJCAI Workshop on General Intelligence in Game-Playing Agents (GIGA), pp. 83 - 90
,2009, 'Neural Networks for State Evaluation in General Game Playing', in Buntine W; Grobelnik M; Mladenic D; Shawe-Taylor J (eds.), ECML, Springer, pp. 95 - 110
,2009, 'On Defaults in Action Theories', in Mertsching B; Hund M; Aziz M (eds.), KIK, Springer, pp. 298 - 305
,2009, 'Putting ABox Update into Action', in Ghilardi S; Sebastiani R (ed.), FROCOS, Springer, pp. 214 - 229
,2009, 'Simple Default Reasoning in Theories of Action', in Nicholson A; Li X (ed.), AI, Springer, pp. 31 - 40
,2009, 'Specifying Multiagent Systems in the Game Description Language', in Filipe J; Fred A; Sharp B (eds.), ICAART, pp. 44 - 55
,2008, 'A Fluent Calculus Semantics for ADL with Plan Constraints', in olldobler SH; Lutz C (ed.), JELIA, Springer, pp. 140 - 152
,2008, 'An Agent Team based on FLUX for the ProMAS Contest 2007', in Dastani M; Seghrouchni A; Ricci A; Winikoff M (eds.), Programming Multi-Agent Systems, Springer, pp. 261 - 265
,2007, 'Integrating Action Calculi and Description Logics', in Proceedings of the 30th annual German conference on Advances in Artificial Intelligence, Springer-Verlag, Berlin, Heidelberg, pp. 52 - 67, presented at 30th annual German conference on Advances in Artificial Intelligence, Osnabruck, Germany, 10 September 2007 - 13 September 2007, http://dx.doi.org/10.1007/978-3-540-74565-5_8
,2007, 'Fluxplayer: A Successful General Game Player', in AAAI, AAAI Press, pp. 1191 - 1196, 22 July 2007 - 26 July 2007
,2007, 'Automatic Construction of a Heuristic Search Function for General Game Playing', in Peppas P; Williams M-A (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning, Action and Change at IJCAI
,2007, 'Integrating Action Calculi and Description Logics', in Hertzberg J; Beetz M; Englert R (eds.), KIK, Springer, pp. 68 - 83
,2007, 'Integrating Reasoning About Actions and Bayesian Networks', in Peppas P; Williams M-A (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning, Action and Change at IJCAI
,2007, 'Multi-Agent FLUX for the Gold Mining Domain (System Description)', in Inoue K; Satoh K; Toni F (eds.), CLIMA, Springer, pp. 294 - 303
,2007, 'Mutual Belief Revision: Semantics and Computation', in AAAI, AAAI Press, pp. 440 - 445
,2007, 'Reasoning About Actions with Description Logics', in Peppas P; Williams M-A (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning, Action and Change at IJCAI
,2006, 'Designing a FLUX Agent for the Dynamic Wumpus World', in Dix J; Hunter A (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning (NMR), pp. 326 - 332
,2006, 'Reconciling Situation Calculus and Fluent Calculus', in AAAI, AAAI Press, pp. 287 - 292
,2006, 'The Features-and-Fluents Semantics for the Fluent Calculus', in Doherty P; Mylopoulos J; Welty C (eds.), KR, pp. 362 - 370
,2005, 'Iterated Belief Revision: A Computational Approach', in Dagstuhl Seminar Proceedings
,2005, 'A FLUX Agent for the Wumpus World', in Morgenstern L; Pagnucco M (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning, Action and Change at IJCAI, pp. 104 - 108
,2005, 'Actions and Belief Revision: A Computational Approach.', in Delgrande JP; Lang J; Rott H; Tallon J-M (eds.), Belief Change in Rational Agents, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, http://drops.dagstuhl.de/portals/05321/
,2005, 'Anchoring Symbols to Percepts in the Fluent Calculus', in Visser U; Lakemeyer G; Vachtesevanos G; Veloso M (eds.), IJCAI-Workshop on Agents in Real-Time and Dynamic Environments, pp. 11 - 16
,2005, 'Interpreting Golog Programs in Flux', in Proceedings of the International Symposium on Logical Formalizations of Commonsense Reasoning, pp. 193 - 198
,2005, 'Iterated Belief Revision, Revised', in Kaelbling L; Saffiotti A (ed.), IJCAI, pp. 478 - 483
,2005, 'Strategy Learning for Reasoning Agents', in Gama J (ed.), ECML, Springer, pp. 733 - 740
,2004, 'Knowledge of other agents and communicative actions in the Fluent Calculus', in Proceedings of the 14th International Conference on Automated Planning and Scheduling, ICAPS 2004, pp. 12 - 22
,2004, 'Knowledge of Other Agents and Communicative Actions in the Fluent Calculus', in Dubois D; Welty C; Williams M-A (eds.), KR, pp. 623 - 633
,2004, 'Logic-Based Agents and the Frame Problem\/: A Case for Progression', in Hendricks V (ed.), First-Order Logic Revisited\/: Proceedings of the Conference 75 Years of First Order Logic (FOL75), Logos, pp. 323 - 336
,2004, 'Representing Beliefs in the Fluent Calculus', in Mántras RLD; Saitta L (ed.), ECAI, IOS Press, pp. 823 - 827
,2003, 'Controlling semi-automatic systems with FLUX', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 515 - 516, http://dx.doi.org/10.1007/978-3-540-24599-5_49
,2003, 'A Formal Assessment Result for Fluent Calculus Using the Action Description Language $\cal A_k$', in Kruse R (ed.), KIK, Springer, pp. 209 - 223
,2003, 'Controlling Semi-Automatic Systems with FLUX. (Extended abstract)', in Palamidessi C (ed.), ICLP, Springer, pp. 515 - 516
,