Select Publications
Conference Papers
2015, 'Lifting Model Sampling for General Game Playing to Incomplete-Information Models', in Bonet B (ed.), Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, Austin, presented at AAAI Conference on Artificial Intelligence, Austin, 25 January 2015 - 30 January 2015
,2014, 'A Systematic Solution to the (De-)Composition Problem in General Game Playing', in Schaub T (ed.), ECAI 2014 - 21st European Conference on Artificial Intelligence, IOS Press, Prague, Czech Republic, pp. 195 - 200, presented at 21st European Conference on Artificial Intelligence (ECAI 2014), Prague, Czech Republic, 18 August 2014 - 22 August 2014, http://dx.doi.org/10.3233/978-1-61499-419-0-195
,2014, 'Forgetting in Action', in Baral C; De Giacomo G (ed.), Principles of Knowledge Representation and Reasoning: Proceedings of the Fourteenth International Conference, AAAI Press, Vienna, Austria, presented at 14th International Conference on Principles of Knowledge Representation and Reasoning, Vienna, Austria, 20 July 2014 - 24 July 2014, http://www.aaai.org/Press/press.php
,2014, 'Online agent logic programming with oClingo', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 945 - 957, http://dx.doi.org/10.1007/978-3-319-13560-1_82
,2014, 'Solving the inferential frame problem in the general Game Description Language', in Proceedings of the National Conference on Artificial Intelligence, pp. 515 - 521
,, 2014, 'KI 2014: Advances in Artificial Intelligence - 37th Annual German Conference on AI, Stuttgart, Germany, September 22-26, 2014. Proceedings', in Lutz C; Thielscher M (ed.), KI, Springer
2013, 'Towards General Game-Playing Robots: Models, Architecture and Game Controller', in Cranefield S; Nayak A (ed.), AI 2013: Advances in Artificial Intelligence. Lecture Notes in Computer Science, Springer, Heidelberg, Germany, presented at 26th Australasian Joint Conference on Artificial Intelligence, Dunedin, New Zealand, 04 December 2013 - 06 December 2013, http://dx.doi.org/10.1007/978-3-319-03680-9_29
,2013, 'Model checking for reasoning about incomplete information games', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 246 - 258, http://dx.doi.org/10.1007/978-3-319-03680-9_27
,2013, 'Evaluating Answer Set Clause Learning for General Game Playing', in Logic Programming and Nonmonotonic Reasoning : Lecture Notes in Computer Science, Springer, Corunna, Spain, presented at 12th International Conference on Logic Programming and Nonmonotonic Reasoning, Corunna, Spain, 15 September 2013 - 19 September 2013, http://dx.doi.org/10.1007/978-3-642-40564-8_22
,2013, 'Implementing Belief Change in the Situation Calculus and an Application', in Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence, Corunna, presented at 12th International Conference on Logic Programming and Nonmonotonic Reasoning, Corunna, 15 September 2013 - 19 September 2013, http://dx.doi.org/10.1007/978-3-642-40564-8_44
,2013, 'Filtering With Logic Programs and Its Application to General Game Playing', in desJardins M; Littman M (ed.), Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, AAAI Press, Bellevue, Washington, USA, presented at The Twenty-Seventh AAAI Conference (AAAI-13), Bellevue, Washington, USA, 14 July 2013 - 18 July 2013, http://www.aaai.org/ocs/index.php/AAAI/AAAI13/paper/view/6302
,2012, 'HyperPlay: A Solution to General Game Playing with Imperfect Information', in Proceedings of the 26th AAAI Conference on Artificial Intelligence, AAAI 2012, pp. 1606 - 1612
,2012, 'Automated Verification of Epistemic Properties for General Game Playing', in Brewka G; Eiter T; McIlraith S (eds.), KR, AAAI Press, pp. 339 - 349
,2012, 'HyperPlay: A Solution to General Game Playing with Imperfect Information', in AAAI, AAAI Press, pp. 1606 - 1612
,2012, 'Strategic and Epistemic Reasoning for the Game Description Language GDL-II', in Raedt LD; Bessière C; Dubois D; Doherty P; Heintz PFF; Lucas P (eds.), ECAI, IOS Press, pp. 696 - 701
,2011, 'Reasoning About General Games Described in GDL-II', in Proceedings of the 25th AAAI Conference on Artificial Intelligence, AAAI 2011, pp. 846 - 851
,2011, 'The Epistemic Logic Behind the Game Description Language', in Proceedings of the 25th AAAI Conference on Artificial Intelligence, AAAI 2011, pp. 840 - 845
,2011, 'General Game Playing in AI Research and Education', in Bach J; Edelkamp S (ed.), KIK, Springer, pp. 26 - 37
,2011, 'How to Plan When being Deliberately Misled', in Automated Action Planning for Autonomous Mobile Robots—Papers from the 2011 AAAI Workshop (PAMR), pp. 45 - 50
,, 2011, 'KI—K"unstliche Intelligenz\/: Special Issue on General Game Playing', in Thielscher M (ed.)
2011, 'Reasoning About General Games Described in GDL-II', in AAAI, pp. 846 - 851
,2011, 'The Epistemic Logic behind the Game Description Language', in AAAI, pp. 840 - 845
,2011, 'The General Game Playing Description Language is Universal', in IJCAI, pp. 1107 - 1112
,2010, 'A General Game Description Language for Incomplete Information Games', in Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010, pp. 994 - 999
,2010, 'A Temporal Proof System for General Game Playing', in Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010, pp. 1000 - 1005
,2010, 'A General Game Description Language for Incomplete Information Games', in Fox M; Poole D (ed.), AAAI, pp. 994 - 999
,2010, 'A Temporal Proof System for General Game Playing', in Fox M; Poole D (ed.), AAAI, pp. 1000 - 1005
,2010, 'From General Game Descriptions to a Market Specification Language for General Trading Agents', in David E; Gerding E; Sarne D; Shehory O (eds.), Agent-Mediated Electronic Commerce\/: Designing Trading Strategies and Mechanisms for Electronic Markets, Springer, pp. 259 - 274
,2010, 'Integrating Action Calculi and AgentSpeak\/: Closing the Gap', in KR, pp. 79 - 89
,2010, 'Integrating Reasoning About Actions and Bayesian Networks', in Filipe J; Fred A; Sharp B (eds.), ICAART, INSTICC Press, pp. 298 - 304
,2010, 'Pushing the Envelope\/: General Game Players Prove Theorems', in Li J (ed.), AI, Springer, pp. 1 - 10
,2010, 'State Defaults and Ramifications in the Unifying Action Calculus', in KR, pp. 435 - 444
,2009, 'A Declarative Agent Programming Language Based On Action Theories', in Ghilardi S; Sebastiani R (ed.), FROCOS, Springer, pp. 230 - 245
,2009, 'Answer Set Programming for Single-Player Games in General Game Playing', in Hill P; Warren D (ed.), ICLP, Springer, pp. 327 - 341
,2009, 'Automated Theorem Proving for General Game Playing', in IJCAI, pp. 911 - 916
,, 2009, 'Computational Logic in Multi-Agent Systems, 9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers', in Fisher M; Sadri F; Thielscher M (eds.), CLIMA, Springer
2009, 'Decomposition of Multi-Player Games', in Nicholson A; Li X (ed.), AI, Springer, pp. 475 - 484
,2009, 'Defaults in Action\/: Non-monotonic Reasoning About States in Action Calculi', in Lakemeyer G; Morgenstern L; Williams M-A (eds.), Proceedings of the Symposium on Logical Formalizations of Commonsense Reasoning, pp. 123 - 128
,2009, 'Factoring General Games', in Proceedings of the IJCAI Workshop on General Intelligence in Game-Playing Agents (GIGA), pp. 27 - 33
,2009, 'From GDL to a Market Specification Language for General Trading Agents', in Proceedings of the IJCAI Workshop on General Intelligence in Game-Playing Agents (GIGA), pp. 83 - 90
,2009, 'Neural Networks for State Evaluation in General Game Playing', in Buntine W; Grobelnik M; Mladenic D; Shawe-Taylor J (eds.), ECML, Springer, pp. 95 - 110
,2009, 'On Defaults in Action Theories', in Mertsching B; Hund M; Aziz M (eds.), KIK, Springer, pp. 298 - 305
,2009, 'Putting ABox Update into Action', in Ghilardi S; Sebastiani R (ed.), FROCOS, Springer, pp. 214 - 229
,2009, 'Simple Default Reasoning in Theories of Action', in Nicholson A; Li X (ed.), AI, Springer, pp. 31 - 40
,2009, 'Specifying Multiagent Systems in the Game Description Language', in Filipe J; Fred A; Sharp B (eds.), ICAART, pp. 44 - 55
,2008, 'A Fluent Calculus Semantics for ADL with Plan Constraints', in olldobler SH; Lutz C (ed.), JELIA, Springer, pp. 140 - 152
,2008, 'An Agent Team based on FLUX for the ProMAS Contest 2007', in Dastani M; Seghrouchni A; Ricci A; Winikoff M (eds.), Programming Multi-Agent Systems, Springer, pp. 261 - 265
,2007, 'Integrating Action Calculi and Description Logics', in Proceedings of the 30th annual German conference on Advances in Artificial Intelligence, Springer-Verlag, Berlin, Heidelberg, pp. 52 - 67, presented at 30th annual German conference on Advances in Artificial Intelligence, Osnabruck, Germany, 10 September 2007 - 13 September 2007, http://dx.doi.org/10.1007/978-3-540-74565-5_8
,2007, 'Fluxplayer: A Successful General Game Player', in AAAI, AAAI Press, pp. 1191 - 1196, 22 July 2007 - 26 July 2007
,2007, 'Automatic Construction of a Heuristic Search Function for General Game Playing', in Peppas P; Williams M-A (ed.), Proceedings of the Workshop on Nonmonotonic Reasoning, Action and Change at IJCAI
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